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Heretic & Hexen: demo playback fixes (#1151)
* Heretic/Hexen: enable demo fast-forwarding The button was already assignable, it just didn't do anything. Additionally, don't pop up the menu during a demo, unless the user presses the menu key, as in Crispy Doom. * Hexen: fix usergame being disabled when not in a demo
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cbd56ec
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This commit introduces a small regression. It used to be possible to bring up the menu by pressing any key. Now you have to use
key_menu_activate
. Crispy Doom brings up the menu when any key is pressed.cbd56ec
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@mikeday0 Sorry I somehow missed this comment.
Ah I wasn't checking for other keys when not playing a demo. Will fix soon.
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This and this conditions may be handy for more "Doomy" like menu handling. Notably, automap opening will work fine on demo playback.
cbd56ec
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My fault here! I just realized I failed to use the @.
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I would have expected it to notify me since it was my commit, but I guess not.