Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Prevent unintentional death use reload #1935

Merged
merged 1 commit into from
Oct 2, 2024

Conversation

ceski-1
Copy link
Collaborator

@ceski-1 ceski-1 commented Oct 2, 2024

Fixes this bug:
When dying and pressing use, FilterDeathUseAction can still run again, setting activate_death_use_reload to true before the player is reborn. This is never cleared, so when dying a second time, the death use is immediately activated even though nothing was pressed.

Copy link
Collaborator

@rfomin rfomin left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thanks!

@ceski-1 ceski-1 merged commit 3592063 into fabiangreffrath:master Oct 2, 2024
8 checks passed
@ceski-1 ceski-1 deleted the death_use_fix branch October 2, 2024 04:42
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants