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Use concurrent root in RTR #28498
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Reverting some of #27804 which renamed this option to stable. This PR just replaces internal usage to make upcoming PRs cleaner. Keeping isConcurrent unstable for the next major release in order to enable a broader deprecation of RTR and be consistent with concurrent rendering everywhere for next major. (#28498) - Next major will use concurrent root - The old behavior (legacy root by default, concurrent root with unstable option) will be preserved for React Native until new architecture is fully shipped. - Flag and legacy root usage can be removed after RN dependency is unblocked without an additional breaking change
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Reverting some of #27804 which renamed this option to stable. This PR just replaces internal usage to make upcoming PRs cleaner. Keeping isConcurrent unstable for the next major release in order to enable a broader deprecation of RTR and be consistent with concurrent rendering everywhere for next major. (#28498) - Next major will use concurrent root - The old behavior (legacy root by default, concurrent root with unstable option) will be preserved for React Native until new architecture is fully shipped. - Flag and legacy root usage can be removed after RN dependency is unblocked without an additional breaking change DiffTrain build for [3832730](3832730)
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- Make all test cases in ReactLazy use RTR with concurrent root - Except, two cases with "legacy mode" specified in description. These are moved to a separate description block where the disableLegacyMode flag is turned off to allow RTR to use legacy root after #28498
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[draft] Use concurrent root in RTR
Use concurrent root in RTR
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Based on - #28497 - #28419 Reusing the disableLegacyMode flag, we set ReactTestRenderer to always render with concurrent root where legacy APIs are no longer available. If disableLegacyMode is false, we continue to allow the unstable_isConcurrent option determine the root type. Also checking a global `IS_REACT_NATIVE_TEST_ENVIRONMENT` so we can maintain the existing behavior for RN until we remove legacy root support there. DiffTrain build for [bb66aa3](bb66aa3)
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Stacked on top of #28498 for test fixes. ### Don't Rethrow When we started React it was 1:1 setState calls a series of renders and if they error, it errors where the setState was called. Simple. However, then batching came and the error actually got thrown somewhere else. With concurrent mode, it's not even possible to get setState itself to throw anymore. In fact, all APIs that can rethrow out of React are executed either at the root of the scheduler or inside a DOM event handler. If you throw inside a React.startTransition callback that's sync, then that will bubble out of the startTransition but if you throw inside an async callback or a useTransition we now need to handle it at the hook site. So in 19 we need to make all React.startTransition swallow the error (and report them to reportError). The only one remaining that can throw is flushSync but it doesn't really make sense for it to throw at the callsite neither because batching. Just because something rendered in this flush doesn't mean it was rendered due to what was just scheduled and doesn't mean that it should abort any of the remaining code afterwards. setState is fire and forget. It's send an instruction elsewhere, it's not part of the current imperative code. Error boundaries never rethrow. Since you should really always have error boundaries, most of the time, it wouldn't rethrow anyway. Rethrowing also actually currently drops errors on the floor since we can only rethrow the first error, so to avoid that we'd need to call reportError anyway. This happens in RN events. The other issue with rethrowing is that it logs an extra console.error. Since we're not sure that user code will actually log it anywhere we still log it too just like we do with errors inside error boundaries which leads all of these to log twice. The goal of this PR is to never rethrow out of React instead, errors outside of error boundaries get logged to reportError. Event system errors too. ### Breaking Changes The main thing this affects is testing where you want to inspect the errors thrown. To make it easier to port, if you're inside `act` we track the error into act in an aggregate error and then rethrow it at the root of `act`. Unlike before though, if you flush synchronously inside of act it'll still continue until the end of act before rethrowing. I expect most user code breakages would be to migrate from `flushSync` to `act` if you assert on throwing. However, in the React repo we also have `internalAct` and the `waitForThrow` helpers. Since these have to use public production implementations we track these using the global onerror or process uncaughtException. Unlike regular act, includes both event handler errors and onRecoverableError by default too. Not just render/commit errors. So I had to account for that in our tests. We restore logging an extra log for uncaught errors after the main log with the component stack in it. We use `console.warn`. This is not yet ignorable if you preventDefault to the main error event. To avoid confusion if you don't end up logging the error to console I just added `An error occurred`. ### Polyfill All browsers we support really supports `reportError` but not all test and server environments do, so I implemented a polyfill for browser and node in `shared/reportGlobalError`. I don't love that this is included in all builds and gets duplicated into isomorphic even though it's not actually needed in production. Maybe in the future we can require a polyfill for this. ### Follow Ups In a follow up, I'll make caught vs uncaught error handling be configurable too. --------- Co-authored-by: Ricky Hanlon <rickhanlonii@gmail.com>
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Stacked on top of #28498 for test fixes. ### Don't Rethrow When we started React it was 1:1 setState calls a series of renders and if they error, it errors where the setState was called. Simple. However, then batching came and the error actually got thrown somewhere else. With concurrent mode, it's not even possible to get setState itself to throw anymore. In fact, all APIs that can rethrow out of React are executed either at the root of the scheduler or inside a DOM event handler. If you throw inside a React.startTransition callback that's sync, then that will bubble out of the startTransition but if you throw inside an async callback or a useTransition we now need to handle it at the hook site. So in 19 we need to make all React.startTransition swallow the error (and report them to reportError). The only one remaining that can throw is flushSync but it doesn't really make sense for it to throw at the callsite neither because batching. Just because something rendered in this flush doesn't mean it was rendered due to what was just scheduled and doesn't mean that it should abort any of the remaining code afterwards. setState is fire and forget. It's send an instruction elsewhere, it's not part of the current imperative code. Error boundaries never rethrow. Since you should really always have error boundaries, most of the time, it wouldn't rethrow anyway. Rethrowing also actually currently drops errors on the floor since we can only rethrow the first error, so to avoid that we'd need to call reportError anyway. This happens in RN events. The other issue with rethrowing is that it logs an extra console.error. Since we're not sure that user code will actually log it anywhere we still log it too just like we do with errors inside error boundaries which leads all of these to log twice. The goal of this PR is to never rethrow out of React instead, errors outside of error boundaries get logged to reportError. Event system errors too. ### Breaking Changes The main thing this affects is testing where you want to inspect the errors thrown. To make it easier to port, if you're inside `act` we track the error into act in an aggregate error and then rethrow it at the root of `act`. Unlike before though, if you flush synchronously inside of act it'll still continue until the end of act before rethrowing. I expect most user code breakages would be to migrate from `flushSync` to `act` if you assert on throwing. However, in the React repo we also have `internalAct` and the `waitForThrow` helpers. Since these have to use public production implementations we track these using the global onerror or process uncaughtException. Unlike regular act, includes both event handler errors and onRecoverableError by default too. Not just render/commit errors. So I had to account for that in our tests. We restore logging an extra log for uncaught errors after the main log with the component stack in it. We use `console.warn`. This is not yet ignorable if you preventDefault to the main error event. To avoid confusion if you don't end up logging the error to console I just added `An error occurred`. ### Polyfill All browsers we support really supports `reportError` but not all test and server environments do, so I implemented a polyfill for browser and node in `shared/reportGlobalError`. I don't love that this is included in all builds and gets duplicated into isomorphic even though it's not actually needed in production. Maybe in the future we can require a polyfill for this. ### Follow Ups In a follow up, I'll make caught vs uncaught error handling be configurable too. --------- Co-authored-by: Ricky Hanlon <rickhanlonii@gmail.com> DiffTrain build for [6786563](6786563)
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Reverting some of facebook#27804 which renamed this option to stable. This PR just replaces internal usage to make upcoming PRs cleaner. Keeping isConcurrent unstable for the next major release in order to enable a broader deprecation of RTR and be consistent with concurrent rendering everywhere for next major. (facebook#28498) - Next major will use concurrent root - The old behavior (legacy root by default, concurrent root with unstable option) will be preserved for React Native until new architecture is fully shipped. - Flag and legacy root usage can be removed after RN dependency is unblocked without an additional breaking change
EdisonVan
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- Make all test cases in ReactLazy use RTR with concurrent root - Except, two cases with "legacy mode" specified in description. These are moved to a separate description block where the disableLegacyMode flag is turned off to allow RTR to use legacy root after facebook#28498
EdisonVan
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Apr 15, 2024
Based on - facebook#28497 - facebook#28419 Reusing the disableLegacyMode flag, we set ReactTestRenderer to always render with concurrent root where legacy APIs are no longer available. If disableLegacyMode is false, we continue to allow the unstable_isConcurrent option determine the root type. Also checking a global `IS_REACT_NATIVE_TEST_ENVIRONMENT` so we can maintain the existing behavior for RN until we remove legacy root support there.
EdisonVan
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Apr 15, 2024
Stacked on top of facebook#28498 for test fixes. ### Don't Rethrow When we started React it was 1:1 setState calls a series of renders and if they error, it errors where the setState was called. Simple. However, then batching came and the error actually got thrown somewhere else. With concurrent mode, it's not even possible to get setState itself to throw anymore. In fact, all APIs that can rethrow out of React are executed either at the root of the scheduler or inside a DOM event handler. If you throw inside a React.startTransition callback that's sync, then that will bubble out of the startTransition but if you throw inside an async callback or a useTransition we now need to handle it at the hook site. So in 19 we need to make all React.startTransition swallow the error (and report them to reportError). The only one remaining that can throw is flushSync but it doesn't really make sense for it to throw at the callsite neither because batching. Just because something rendered in this flush doesn't mean it was rendered due to what was just scheduled and doesn't mean that it should abort any of the remaining code afterwards. setState is fire and forget. It's send an instruction elsewhere, it's not part of the current imperative code. Error boundaries never rethrow. Since you should really always have error boundaries, most of the time, it wouldn't rethrow anyway. Rethrowing also actually currently drops errors on the floor since we can only rethrow the first error, so to avoid that we'd need to call reportError anyway. This happens in RN events. The other issue with rethrowing is that it logs an extra console.error. Since we're not sure that user code will actually log it anywhere we still log it too just like we do with errors inside error boundaries which leads all of these to log twice. The goal of this PR is to never rethrow out of React instead, errors outside of error boundaries get logged to reportError. Event system errors too. ### Breaking Changes The main thing this affects is testing where you want to inspect the errors thrown. To make it easier to port, if you're inside `act` we track the error into act in an aggregate error and then rethrow it at the root of `act`. Unlike before though, if you flush synchronously inside of act it'll still continue until the end of act before rethrowing. I expect most user code breakages would be to migrate from `flushSync` to `act` if you assert on throwing. However, in the React repo we also have `internalAct` and the `waitForThrow` helpers. Since these have to use public production implementations we track these using the global onerror or process uncaughtException. Unlike regular act, includes both event handler errors and onRecoverableError by default too. Not just render/commit errors. So I had to account for that in our tests. We restore logging an extra log for uncaught errors after the main log with the component stack in it. We use `console.warn`. This is not yet ignorable if you preventDefault to the main error event. To avoid confusion if you don't end up logging the error to console I just added `An error occurred`. ### Polyfill All browsers we support really supports `reportError` but not all test and server environments do, so I implemented a polyfill for browser and node in `shared/reportGlobalError`. I don't love that this is included in all builds and gets duplicated into isomorphic even though it's not actually needed in production. Maybe in the future we can require a polyfill for this. ### Follow Ups In a follow up, I'll make caught vs uncaught error handling be configurable too. --------- Co-authored-by: Ricky Hanlon <rickhanlonii@gmail.com>
bigfootjon
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Apr 18, 2024
Based on - #28497 - #28419 Reusing the disableLegacyMode flag, we set ReactTestRenderer to always render with concurrent root where legacy APIs are no longer available. If disableLegacyMode is false, we continue to allow the unstable_isConcurrent option determine the root type. Also checking a global `IS_REACT_NATIVE_TEST_ENVIRONMENT` so we can maintain the existing behavior for RN until we remove legacy root support there. DiffTrain build for commit bb66aa3.
bigfootjon
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Apr 18, 2024
Stacked on top of #28498 for test fixes. ### Don't Rethrow When we started React it was 1:1 setState calls a series of renders and if they error, it errors where the setState was called. Simple. However, then batching came and the error actually got thrown somewhere else. With concurrent mode, it's not even possible to get setState itself to throw anymore. In fact, all APIs that can rethrow out of React are executed either at the root of the scheduler or inside a DOM event handler. If you throw inside a React.startTransition callback that's sync, then that will bubble out of the startTransition but if you throw inside an async callback or a useTransition we now need to handle it at the hook site. So in 19 we need to make all React.startTransition swallow the error (and report them to reportError). The only one remaining that can throw is flushSync but it doesn't really make sense for it to throw at the callsite neither because batching. Just because something rendered in this flush doesn't mean it was rendered due to what was just scheduled and doesn't mean that it should abort any of the remaining code afterwards. setState is fire and forget. It's send an instruction elsewhere, it's not part of the current imperative code. Error boundaries never rethrow. Since you should really always have error boundaries, most of the time, it wouldn't rethrow anyway. Rethrowing also actually currently drops errors on the floor since we can only rethrow the first error, so to avoid that we'd need to call reportError anyway. This happens in RN events. The other issue with rethrowing is that it logs an extra console.error. Since we're not sure that user code will actually log it anywhere we still log it too just like we do with errors inside error boundaries which leads all of these to log twice. The goal of this PR is to never rethrow out of React instead, errors outside of error boundaries get logged to reportError. Event system errors too. ### Breaking Changes The main thing this affects is testing where you want to inspect the errors thrown. To make it easier to port, if you're inside `act` we track the error into act in an aggregate error and then rethrow it at the root of `act`. Unlike before though, if you flush synchronously inside of act it'll still continue until the end of act before rethrowing. I expect most user code breakages would be to migrate from `flushSync` to `act` if you assert on throwing. However, in the React repo we also have `internalAct` and the `waitForThrow` helpers. Since these have to use public production implementations we track these using the global onerror or process uncaughtException. Unlike regular act, includes both event handler errors and onRecoverableError by default too. Not just render/commit errors. So I had to account for that in our tests. We restore logging an extra log for uncaught errors after the main log with the component stack in it. We use `console.warn`. This is not yet ignorable if you preventDefault to the main error event. To avoid confusion if you don't end up logging the error to console I just added `An error occurred`. ### Polyfill All browsers we support really supports `reportError` but not all test and server environments do, so I implemented a polyfill for browser and node in `shared/reportGlobalError`. I don't love that this is included in all builds and gets duplicated into isomorphic even though it's not actually needed in production. Maybe in the future we can require a polyfill for this. ### Follow Ups In a follow up, I'll make caught vs uncaught error handling be configurable too. --------- Co-authored-by: Ricky Hanlon <rickhanlonii@gmail.com> DiffTrain build for commit 6786563.
This was referenced Apr 24, 2024
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Based on
Reusing the disableLegacyMode flag, we set ReactTestRenderer to always render with concurrent root where legacy APIs are no longer available. If disableLegacyMode is false, we continue to allow the unstable_isConcurrent option determine the root type.
Also checking a global
IS_REACT_NATIVE_TEST_ENVIRONMENT
so we can maintain the existing behavior for RN until we remove legacy root support there.