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Albertum

Tile-based RPG (discontinued in 2002, when I was 16)

Before finishing high school I was really into Game Development. In this case, I wanted to learn DirectX and create a small tile-based RPG. Actually, I wanted to have a few maps and a guy moving around.

The code was basically made from scratch, with the ocassional help of some online tutorials. It includes:

  • A map loader and renderer
  • A window system with quite some nice widgets
  • Basic bitmap character animation
  • Loading and management of images, bitmap fonts, sound and textures

Note: Pardon the notation and lack of "modern" design patterns in the code. This was ages ago. My dial-up connection really limited my learning ;)

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Tile-based RPG (discontinued in 2002)

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