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GROUNDLESS

This is a complete prototype of the game. You will be able to play the some levels and create anothers. I developed a way to resolve the puzzles using an A* Algorithm, so you can make more levels and try them.

Gameplay

The goal in Pyramids of Ra is to clear each stage of every tile, while also managing to return to the starting point. Players can move one tile in each direction (up, down, left, right), although it is possible to "jump off" the playing field, as well as the possibility of destroying the incorrect tiles to trap the player or render some tiles inaccessible.

Controls

  • Arrows or Swipe: to move character in each direction;
  • Space: to resolve the puzzle (if possible).

Credits

License

Copyright (c) 2017 Maicon Feldhaus

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.