fix #2325
Annotations
1 error, 20 warnings, and 10 notices
Translate the whole game in project/folder mode
invalid expression: unexpected token `=`
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Build original Chocolate Doom
unused variable ‘fuck’ [-Wunused-variable]
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Build original Chocolate Doom
‘fuck’ defined but not used [-Wunused-variable]
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Build original Chocolate Doom
useless storage class specifier in empty declaration
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Build original Chocolate Doom
ISO C90 forbids mixed declarations and code [-Wdeclaration-after-statement]
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Build original Chocolate Doom
ISO C90 forbids mixed declarations and code [-Wdeclaration-after-statement]
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Build original Chocolate Doom
enumeration value ‘BT_USE’ not handled in switch [-Wswitch]
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Build original Chocolate Doom
enumeration value ‘BT_SPECIAL’ not handled in switch [-Wswitch]
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Build original Chocolate Doom
enumeration value ‘BT_SPECIALMASK’ not handled in switch [-Wswitch]
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Build original Chocolate Doom
enumeration value ‘BT_CHANGE’ not handled in switch [-Wswitch]
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Build original Chocolate Doom
enumeration value ‘BT_WEAPONMASK’ not handled in switch [-Wswitch]
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Translate the whole game in project/folder mode
unused variable 'fuck' [-Wunused-variable]
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Translate the whole game in project/folder mode
'static' ignored on this declaration [-Wmissing-declarations]
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Translate the whole game in project/folder mode
6 enumeration values not handled in switch: 'BT_USE', 'BT_SPECIALMASK', 'BT_CHANGE'... [-Wswitch]
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Translate the whole game in project/folder mode
unused variable 'valera' [-Wunused-variable]
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Translate the whole game in project/folder mode
incompatible pointer types initializing 'menuitem_t *' with an expression of type 'menuitem_t (*)[6]' [-Wincompatible-pointer-types]
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Translate the whole game in project/folder mode
incompatible pointer types initializing 'menuitem_t *' with an expression of type 'menuitem_t (*)[4]' [-Wincompatible-pointer-types]
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Translate the whole game in project/folder mode
incompatible pointer types initializing 'menuitem_t *' with an expression of type 'menuitem_t (*)[5]' [-Wincompatible-pointer-types]
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Translate the whole game in project/folder mode
incompatible pointer types initializing 'menuitem_t *' with an expression of type 'menuitem_t (*)[8]' [-Wincompatible-pointer-types]
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Translate the whole game in project/folder mode
incompatible pointer types initializing 'menuitem_t *' with an expression of type 'menuitem_t (*)[1]' [-Wincompatible-pointer-types]
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Translate the whole game in project/folder mode
incompatible pointer types initializing 'menuitem_t *' with an expression of type 'menuitem_t (*)[1]' [-Wincompatible-pointer-types]
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Translate the whole game in project/folder mode
the global variable named `y` already exists
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Translate the whole game in project/folder mode
the global variable named `y` already exists
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Translate the whole game in project/folder mode
the global variable named `p` already exists
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Translate the whole game in project/folder mode
the global variable named `fullscreen` already exists
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Translate the whole game in project/folder mode
the global variable named `oldgamestate` already exists
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Translate the whole game in project/folder mode
the global variable named `y` already exists
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Translate the whole game in project/folder mode
the global variable named `p` already exists
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Translate the whole game in project/folder mode
the global variable named `p` already exists
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Translate the whole game in project/folder mode
the global variable named `p` already exists
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Translate the whole game in project/folder mode
the global variable named `state` already exists
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