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FidelityFX SuperResolution for SteamVR games RC1

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@fholger fholger released this 16 Jul 19:07
· 32 commits to fsr since this release

Changelog:

  • fix for IL2 and possibly other games
  • apply a negative LOD bias for texture MIP levels, as per AMD's recommendations. Might result in a bit more texture detail, hard to tell the difference, honestly
  • "fixed foveated" optimization: FSR is now only applied to a configurable radius from the image centre, any pixels outside the radius are upscaled by cheaper bilinear filter. Even with a fairly small radius, it is often hard to tell the difference due to the current HMD lenses. Feel free to experiment with it and gain a few additional usecs for your frametime budget :)