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Releases: fholger/vrperfkit

VR Performance Toolkit v0.3

18 Mar 21:54
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Changelog:

  • Add preliminary FFR support in games which render the eye textures separately
    • vrperfkit will try and guess when the game is rendering which eye
    • if the default guess does not work, the render order of the eyes can be overwritten in the config
  • Fix behavior of hotkeys: don't trigger if keys are pressed one after another instead of together
  • Add option to configure whether fixed foveated should prefer to keep horizontal or vertical resolution
  • Fix a potential issue with some Oculus titles preventing them from submtting frames
  • Fix a potential crash in some games (primarily Unreal engine titles)

VR Performance Toolkit v0.2.2

18 Jan 19:51
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Changelog

  • Fix some SteamVR games rendering upside down

VR Performance Toolkit v0.2.1

16 Jan 21:20
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Changelog:

  • fixed an issue in Asgard's Wrath where upscaling would cause shimmering artefacts and mismatched eye renders.

VR Performance Toolkit v0.2

15 Jan 21:33
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Changelog

  • Added fixed foveated rendering via Variable Rate Shading (only available for NVIDIA RTX and GTX 16xx cards)

VR Performance Toolkit v0.1.2

14 Jan 18:31
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Changelog

  • Fix a crash affecting some SteamVR games (e.g. Beat Saber)

VR Performance Toolkit v0.1.1

13 Jan 21:45
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Changelog:

  • fix some issues with gamma for Oculus games (i.e. games appearing too bright / too dark)

VR Performance Toolkit v0.1

12 Jan 18:58
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Changelog:

  • Implemented support for SteamVR => now supports both Oculus and SteamVR games
  • Improved compatibility with older Oculus titles
  • implemented NIS and CAS upscaling methods in addition to FSR

VRPerfKit v0.0.2 pre-alpha

04 Jan 11:39
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Pre-release

FSR for Oculus games. Still very early work in progress.

Changelog:

  • implemented MIP LOD bias for FSR upscaling

VRPerfKit v0.0.1 pre-alpha

03 Jan 20:31
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Pre-release

Very much a work in progress; contains preliminary support for FSR upscaling with Oculus runtime. Use at your own risk, no support for this build!