This is a 2D physics engine, built upon the bevy ecs architecture.
There are plenty of wonderful physics engines out there, and the bevy ecosystem includes a few of its own. So why build a new one?
Simply put, there are lots of feature-rich options out there, but feature-bare options are few and far between. I aim to provide an engine that is so simple, even a child could use it. There will be no fancy-ness, nor will there be advanced features. The only thing you can expect is axis aligned rectangles, circles, maybe some rotated rectangles, lines, and the performance of a slightly above average donkey. It will do.
As with most rust crates, this can be imported to a project using crates.io. Follow the link for more infomation.
None. You have no options left to you at this point in time.
Compatibility of fishics
versions:
fishics |
bevy |
---|---|
0.1 |
0.7 |
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contributions are both welcome and appreciated!
Contributions in any form (issues, pull requests, etc.) to this project must adhere to Rust's Code of Conduct.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Caspar Green - caspar.m.green@gmail.com
Project Link: https://github.com/fishykins/fishics
Squares go boop