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refactor: Don't use static for Distance and Collision #92

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merged 4 commits into from
Aug 6, 2024

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spydon
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@spydon spydon commented Aug 6, 2024

Description

This removes the use of static for Collision and Distance so that multiple worlds can be used simultaneously and old stuff is GCed properly.

Checklist

  • The title of my PR starts with a Conventional Commit prefix (fix:, feat:, docs: etc).
  • I have read the Contributor Guide and followed the process outlined for submitting PRs.
  • I have updated/added tests for ALL new/updated/fixed functionality.
  • I have updated/added relevant documentation in docs and added dartdoc comments with ///.
  • I have updated/added relevant examples in examples.

Breaking Change

  • No, this is not a breaking change.

Related Issues

Comment on lines +65 to +67
boxTest.initialize();
boxTest.initializeAnimation();
boxTest.runAnimation();
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since we always call the same 3 methods, shouldn't Demo expose a helper for that?

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Yeah, there are looots of fixes to do here, but this was just a minor side fix in the PR (to remove static main)

Particles()
..initialize()
..initializeAnimation()
..runAnimation();
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different style, same purpose?

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LGTM

@spydon spydon merged commit 130994e into main Aug 6, 2024
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@spydon spydon deleted the refactor/dont-use-statics branch August 6, 2024 19:13
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2 participants