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Large Enemy movement #128

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igorko opened this issue Oct 5, 2012 · 0 comments
Open

Large Enemy movement #128

igorko opened this issue Oct 5, 2012 · 0 comments

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@igorko
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igorko commented Oct 5, 2012

Migrated from clintbellanger/flare#264

Add functionality to make Large enemies practical, e.g. enemies that require two-tile-wide corridors for movement.

Probably the best way to implement this is to add a collision radius to enemies. A two-tile-wide enemy in the current data might have a radius of 48, so they're unable to pass through a single-tile (64 units) space.

Hazards would need to consider this radius.

@stefanbeller stefanbeller added this to the Post-1.0 milestone Jun 20, 2014
@dorkster dorkster removed this from the Post-1.0 milestone Mar 12, 2018
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