freeze an ally in a spot #980
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hi to all, i'm new, |
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I would go as far as to consider this a bug. I think it'd be safe to assume that if an entity's speed is 0, it shouldn't be able to follow the player in that way. There's actually 3 scenarios where an immobile summoned entity can "teleport":
I think it can be safe to say that for 1 & 2, the summon shouldn't ever move with zero speed. Not sure about 3, though. I think we'd want to first determine if the summon's speed is naturally zero or if it is due to a temporary debuff. For the former, we should probably kill off the summon on map transition. Otherwise, we can have it follow the player as other summons would. |
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I would go as far as to consider this a bug. I think it'd be safe to assume that if an entity's speed is 0, it shouldn't be able to follow the player in that way. There's actually 3 scenarios where an immobile summoned entity can "teleport":
intramap
event (teleport within the same map)intermap
event (teleport to another map)I think it can be safe to say that for 1 & 2, the summon shouldn't ever move with zero speed. Not sure about 3, though. I think we'd want to first determine if the summon's speed is naturally zero or if it is due to a temporary debuff. For the former, we should pro…