v1.13 Release Candidate 1
Pre-release
Pre-release
Engine features
- Added additional requirement properties (requires_status, requires_item, etc) to enemy and NPC map objects. The properties now match what is available for map events.
- When 'mouse aim' is disabled, the Shift key can now be used with the direction keys to change the player's orientation without moving.
- Added optional 'fog-of-war' feature (r-a-cristian-93)
- Added support for multiple sets/loadouts of equipped items (r-a-cristian-93)
- Added random_status attribute to Events for setting/unsetting a random status from a list.
- Reworked gamepad handling using the SDL_GameController API.
- Several new key bindings, many of which will benefit gamepad users.
- Added an "action picker" for interacting with items/powers when using a gamepad or a touchscreen.
- Added misc.selection_rect_corner_size to engine/widget_settings.txt. This allows for a nicer "targeting reticle" appearance when selecting widgets without a mouse.
Engine fixes
- Fix enemies not being able to target NPC followers
- Fix loot and sound effects being cleared in StatBlock files with multiple sections
- Fix potential crash when removing summons that would be out-of-bounds on the next map.
- Fix bug where a damage type with no name could be removed if another damage type was defined after it.
- Don't show hidden stats under 'Related Stats' section of tooltips of Character menu.
- Fix bug where negative regen wouldn't work if the resource was 100% full.
- Fix bug where negative regen would overflow after reaching zero.
- Fix bug that caused built-in effect types to be ignored by Power post_effect.
- Fix disappearing sprites due to render priority overflow.
- Fading of corpses is now correctly disabled when corpse_timeout=0 is used in engine/misc.txt.
- Fix cast animation not playing when using an inventory item that is not instant.
- Fixed a bug on Android where loading the default settings would exit fullscreen mode.
- Fixed crash in NPC dialog when using gamepad.
- Fixed several small bugs with navigating UI elements with a gamepad.
- Fixed incorrect handling of gamepad stick/trigger deadzone.
- Fixed fullscreen setting being turned off when loading configuration defaults on Android.
- Fixed input hint for item tooltips when using a touchscreen.
- Improved file access handling on Android versions 10 and up. This fixes the infinite cutscene loop when starting a new game.
Game updates
- New formula for the 'Shield' power. Instead of Mental Damage, it is now based off a combination of player level, Mental stat, and Defense stat. This should increase its usefulness on mixed builds.
- Added 'Super' and 'Ultra' variants of Health and Mana potions. They can be obtained through the Alchemy system.
- New icons for Health and Mana potions variants.
- Fixed Alchemist's Skirt so that it works with all potions.
- Prevent the player from damaging Mez before being trapped.
- Made Lezaith immune to slow/stun effects.
- Goblin Thief can now steal all available kinds of potions. Its drop table has also been expanded to make it easier to replenish lost potions.
- Improved contrast for "highlight" state of red square buttons ("close" and "plus").
Translation updates
- Scottish Gaelic (gd) update (GunChleoc)
- Polish (pl) update (Pawonashi)