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Fix custom test for ProcessingInstruction API #1198
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Both In any case, it wasn't a great example, because |
Earlier versions of Safari and Firefox aren't too happy about using We could use the example direct from MDN web docs as well! So long as we're not using |
Notable changes: #1194 #1195 #1198 #1203 Added tests: api.GPUSupportedLimits api.GPUSupportedLimits.maxBindGroups api.GPUSupportedLimits.maxDynamicStorageBuffersPerPipelineLayout api.GPUSupportedLimits.maxDynamicUniformBuffersPerPipelineLayout api.GPUSupportedLimits.maxSampledTexturesPerShaderStage api.GPUSupportedLimits.maxSamplersPerShaderStage api.GPUSupportedLimits.maxStorageBufferBindingSize api.GPUSupportedLimits.maxStorageBuffersPerShaderStage api.GPUSupportedLimits.maxStorageTexturesPerShaderStage api.GPUSupportedLimits.maxTextureArrayLayers api.GPUSupportedLimits.maxTextureDimension1D api.GPUSupportedLimits.maxTextureDimension2D api.GPUSupportedLimits.maxTextureDimension3D api.GPUSupportedLimits.maxUniformBufferBindingSize api.GPUSupportedLimits.maxUniformBuffersPerShaderStage api.GPUSupportedLimits.maxVertexAttributes api.GPUSupportedLimits.maxVertexBufferArrayStride api.GPUSupportedLimits.maxVertexBuffers Removed tests: api.GPUAdapterLimits api.GPUAdapterLimits.maxBindGroups api.GPUAdapterLimits.maxDynamicStorageBuffersPerPipelineLayout api.GPUAdapterLimits.maxDynamicUniformBuffersPerPipelineLayout api.GPUAdapterLimits.maxSampledTexturesPerShaderStage api.GPUAdapterLimits.maxSamplersPerShaderStage api.GPUAdapterLimits.maxStorageBufferBindingSize api.GPUAdapterLimits.maxStorageBuffersPerShaderStage api.GPUAdapterLimits.maxStorageTexturesPerShaderStage api.GPUAdapterLimits.maxTextureArrayLayers api.GPUAdapterLimits.maxTextureDimension1D api.GPUAdapterLimits.maxTextureDimension2D api.GPUAdapterLimits.maxTextureDimension3D api.GPUAdapterLimits.maxUniformBufferBindingSize api.GPUAdapterLimits.maxUniformBuffersPerShaderStage api.GPUAdapterLimits.maxVertexAttributes api.GPUAdapterLimits.maxVertexBufferArrayStride api.GPUAdapterLimits.maxVertexBuffers
Notable changes: #1194 #1195 #1198 #1203 Added tests: api.GPUSupportedLimits api.GPUSupportedLimits.maxBindGroups api.GPUSupportedLimits.maxDynamicStorageBuffersPerPipelineLayout api.GPUSupportedLimits.maxDynamicUniformBuffersPerPipelineLayout api.GPUSupportedLimits.maxSampledTexturesPerShaderStage api.GPUSupportedLimits.maxSamplersPerShaderStage api.GPUSupportedLimits.maxStorageBufferBindingSize api.GPUSupportedLimits.maxStorageBuffersPerShaderStage api.GPUSupportedLimits.maxStorageTexturesPerShaderStage api.GPUSupportedLimits.maxTextureArrayLayers api.GPUSupportedLimits.maxTextureDimension1D api.GPUSupportedLimits.maxTextureDimension2D api.GPUSupportedLimits.maxTextureDimension3D api.GPUSupportedLimits.maxUniformBufferBindingSize api.GPUSupportedLimits.maxUniformBuffersPerShaderStage api.GPUSupportedLimits.maxVertexAttributes api.GPUSupportedLimits.maxVertexBufferArrayStride api.GPUSupportedLimits.maxVertexBuffers Removed tests: api.GPUAdapterLimits api.GPUAdapterLimits.maxBindGroups api.GPUAdapterLimits.maxDynamicStorageBuffersPerPipelineLayout api.GPUAdapterLimits.maxDynamicUniformBuffersPerPipelineLayout api.GPUAdapterLimits.maxSampledTexturesPerShaderStage api.GPUAdapterLimits.maxSamplersPerShaderStage api.GPUAdapterLimits.maxStorageBufferBindingSize api.GPUAdapterLimits.maxStorageBuffersPerShaderStage api.GPUAdapterLimits.maxStorageTexturesPerShaderStage api.GPUAdapterLimits.maxTextureArrayLayers api.GPUAdapterLimits.maxTextureDimension1D api.GPUAdapterLimits.maxTextureDimension2D api.GPUAdapterLimits.maxTextureDimension3D api.GPUAdapterLimits.maxUniformBufferBindingSize api.GPUAdapterLimits.maxUniformBuffersPerShaderStage api.GPUAdapterLimits.maxVertexAttributes api.GPUAdapterLimits.maxVertexBufferArrayStride api.GPUAdapterLimits.maxVertexBuffers
This PR fixes an issue with the custom test for the
ProcessingInstruction
API. When I initially wrote the custom test, I thought that it had to sayxml
, when in fact, it was the exact opposite.