This project was made for the Computer Graphics subject at Instituto Superior Técnico.
It is a "clone" from the MicroMachines video game.
To compile the game, you will need to import the project in Visual Studio and link GLUT in the project settings. This tutorial will help you to link GLUT to the project. Tutorial
You can find GLUT here: GLUT
To properly run the game with its textures, you will need to copy the Resources directory's content to the executable path.
For more information, please read the Resources directory's README.md.
[Arrow keys] Controls the car movement.
[1][2][3] Controls the cameras.
[L] Turns the light calculation on.
[H] Turns the headlights on.
[C] Turns the candles on.
[N] Turns the ambient light on.
[G] Changes the shader algorithm.
[S] Pauses the game.
[R] Restarts the game. (Only works if you lose.)
[A] Activates Wireframe Mode.