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gabriellanzer/README.md

✨ Welcome to my Github profile! ✨

I am a game developer by profession (working at EA Vancouver and software dev by 💘, who enjoys working with Data-Oriented Design, Low-Level Graphics APIs and Network related things. See my repos above this read-me. 👇

Find me on the World Wide Web

My passions

  • 📐 Math
  • 📚 Books
  • 🎮 Games
  • 🎸 Music
  • ☕ Coffee

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  1. Ravine Ravine Public

    Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.

    C++ 10

  2. NUNet NUNet Public

    NUNet stands for (Not Unity's Network) and it is a simple to use multi-threaded C# network abstraction layer. It abstracts TCP and UDP connections per client by introducing an easy to use API. Netw…

    C# 7

  3. Ravine-ECS Ravine-ECS Public

    Low cache miss ECS architecture.

    C++ 8

  4. UE4NetworkTool UE4NetworkTool Public

    This repository is the UE4 Network Tool initiative. A tool that provides support to launch Unreal Dedicated server from the .uproject and analyze network related data (aka.: sequence of frame snaps…

    C++ 3 3

  5. TwinRavens/TRayTracer TwinRavens/TRayTracer Public

    Pure C++ and Compute Shader RayTracer, with GLFW for showing the result on a proper Window.

    C++ 3

  6. TwinRavens/UNInput TwinRavens/UNInput Public

    C# 1