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Prevent loading lightmaps if mesh is a glb file that has an occlusion-metallic-roughness texture #538

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Oct 5, 2023
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24 changes: 15 additions & 9 deletions graphics/src/AssimpLoader.cc
Original file line number Diff line number Diff line change
Expand Up @@ -425,6 +425,21 @@ MaterialPtr AssimpLoader::Implementation::CreateMaterial(
this->GenerateTextureName(_scene, assimpMat, "Roughness"));
pbr.SetRoughnessMap(texName, texData);
}
// Load lightmap only if it is not a glb/glTF mesh that contains a
// MetallicRoughness texture
// It was found that lightmap field just stores the entire MetallicRoughness
// texture. Issues were also reported in assimp:
// https://github.com/assimp/assimp/issues/3120
// https://github.com/assimp/assimp/issues/4637
unsigned int uvIdx = 0;
ret = assimpMat->GetTexture(
aiTextureType_LIGHTMAP, 0, &texturePath, NULL, &uvIdx);
if (ret == AI_SUCCESS)
{
auto [texName, texData] = this->LoadTexture(_scene, texturePath,
this->GenerateTextureName(_scene, assimpMat, "Lightmap"));
pbr.SetLightMap(texName, uvIdx, texData);
}
}
#endif
ret = assimpMat->GetTexture(aiTextureType_NORMALS, 0, &texturePath);
Expand All @@ -442,15 +457,6 @@ MaterialPtr AssimpLoader::Implementation::CreateMaterial(
this->GenerateTextureName(_scene, assimpMat, "Emissive"));
pbr.SetEmissiveMap(texName, texData);
}
unsigned int uvIdx = 0;
ret = assimpMat->GetTexture(
aiTextureType_LIGHTMAP, 0, &texturePath, NULL, &uvIdx);
if (ret == AI_SUCCESS)
{
auto [texName, texData] = this->LoadTexture(_scene, texturePath,
this->GenerateTextureName(_scene, assimpMat, "Lightmap"));
pbr.SetLightMap(texName, uvIdx, texData);
}
#ifndef GZ_ASSIMP_PRE_5_2_0
float value;
ret = assimpMat->Get(AI_MATKEY_METALLIC_FACTOR, value);
Expand Down
10 changes: 8 additions & 2 deletions graphics/src/AssimpLoader_TEST.cc
Original file line number Diff line number Diff line change
Expand Up @@ -708,10 +708,16 @@ TEST_F(AssimpLoader, LoadGlbPbrAsset)
// Check pixel values to test metallicroughness texture splitting
EXPECT_FLOAT_EQ(pbr->MetalnessMapData()->Pixel(256, 256).R(), 0.0);
EXPECT_FLOAT_EQ(pbr->RoughnessMapData()->Pixel(256, 256).R(), 124.0 / 255.0);

// Bug in assimp 5.0.x that doesn't parse coordinate sets properly
EXPECT_EQ(pbr->LightMapTexCoordSet(), 1);
// \todo(iche033) Lightmaps are disabled for glb meshes
// due to upstream bug
// EXPECT_EQ(pbr->LightMapTexCoordSet(), 1);
#endif
EXPECT_NE(pbr->LightMapData(), nullptr);

// \todo(iche033) Lightmaps are disabled for glb meshes
// due to upstream bug
// EXPECT_NE(pbr->LightMapData(), nullptr);

// Mesh has 3 animations
auto skel = mesh->MeshSkeleton();
Expand Down
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