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Update name and logo on UI, examples and API docs #398
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Signed-off-by: Louise Poubel <louise@openrobotics.org>
Codecov Report
@@ Coverage Diff @@
## main #398 +/- ##
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Coverage 30.03% 30.03%
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Files 43 43
Lines 1888 1888
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Hits 567 567
Misses 1321 1321
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LGTM, found a couple more docs in case you want to change in this PR:
gz-gui/include/gz/gui/Conversions.hh
Line 99 in 8ac8b41
/// \brief Return the equivalent ignition key event. gz-gui/include/gz/gui/Helpers.hh
Lines 94 to 96 in 8ac8b41
/// ignition QML modules can be imported from. To import an ignition QML /// module, add this path to the QML engine's import path list before /// attempting to load a QML file that imports ignition QML modules. /// \brief Creates an ignition rendering scene and user camera. - I believe we're deprecating this but I've included it here in case:
gz-gui/src/plugins/scene3d/Scene3D.hh
Line 45 in 8ac8b41
/// \brief Creates an ignition rendering scene and user camera.
Signed-off-by: Louise Poubel <louise@openrobotics.org>
Thanks! Updated in 96db6c5 |
… QML - Adapt the GammaAdjust element from QtGraphicalEffects to work with Metal - Add shaders from Qt - Create a Vulkan supported version of the fragment shader - Generate a shader pack using qsb - Refactor gamma adjustment QML - Move to own QML file and locate with ignition/gui/qml - Move shaders to a private subfolder - Update resources.qrc - Replace import QtGraphicalEffects 1.0 with import "qrc:/qml" Signed-off-by: Rhys Mainwaring <rhys.mainwaring@me.com> Move header files with git mv (gazebosim#395) Signed-off-by: methylDragon <methylDragon@gmail.com> Create redirection aliases (gazebosim#395) Signed-off-by: methylDragon <methylDragon@gmail.com> Migrate sources in src, test, examples, and include (gazebosim#395) Signed-off-by: methylDragon <methylDragon@gmail.com> Migrate CMake files (gazebosim#395) Signed-off-by: methylDragon <methylDragon@gmail.com> Update name and logo on UI, examples and API docs (gazebosim#398) Signed-off-by: Louise Poubel <louise@openrobotics.org>
… QML - Adapt the GammaAdjust element from QtGraphicalEffects to work with Metal - Add shaders from Qt - Create a Vulkan supported version of the fragment shader - Generate a shader pack using qsb - Refactor gamma adjustment QML - Move to own QML file and locate with ignition/gui/qml - Move shaders to a private subfolder - Update resources.qrc - Replace import QtGraphicalEffects 1.0 with import "qrc:/qml" Signed-off-by: Rhys Mainwaring <rhys.mainwaring@me.com> Move header files with git mv (gazebosim#395) Signed-off-by: methylDragon <methylDragon@gmail.com> Create redirection aliases (gazebosim#395) Signed-off-by: methylDragon <methylDragon@gmail.com> Migrate sources in src, test, examples, and include (gazebosim#395) Signed-off-by: methylDragon <methylDragon@gmail.com> Migrate CMake files (gazebosim#395) Signed-off-by: methylDragon <methylDragon@gmail.com> Update name and logo on UI, examples and API docs (gazebosim#398) Signed-off-by: Louise Poubel <louise@openrobotics.org>
Summary
Checklist
Updated migration guide (as needed)codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
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