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Expose shadow texture size for directional lighting in SDF #633

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merged 12 commits into from
Aug 21, 2024

Commits on Aug 15, 2024

  1. Expose texsize in sdf

    Signed-off-by: Athena Z <athenaz@google.com>
    athenaz2 committed Aug 15, 2024
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  2. For clarity, renamed func/vars and modified SDF structure

    Signed-off-by: Athena Z <athenaz@google.com>
    athenaz2 committed Aug 15, 2024
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  3. Add LightType as func param

    Signed-off-by: Athena Z <athenaz@google.com>
    athenaz2 committed Aug 15, 2024
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  4. Cleaned up debug print statements

    Signed-off-by: Athena Z <athenaz@google.com>
    athenaz2 committed Aug 15, 2024
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  5. Cleaned up style with codecheck

    Signed-off-by: Athena Z <athenaz@google.com>
    athenaz2 committed Aug 15, 2024
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  6. Add unit tests and redid some logic

    Signed-off-by: Athena Z <athenaz@google.com>
    athenaz2 committed Aug 15, 2024
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  7. Fix gzerr print statement

    Signed-off-by: Athena Z <athenaz@google.com>
    athenaz2 committed Aug 15, 2024
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  8. Modify SetShadowTextureSize to return false, add gzerr if it returns …

    …false; update names of enum vals used
    
    Signed-off-by: Athena Z <athenaz@google.com>
    athenaz2 committed Aug 15, 2024
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  9. Codecheck style

    Signed-off-by: Athena Z <athenaz@google.com>
    athenaz2 committed Aug 15, 2024
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Commits on Aug 16, 2024

  1. Apply suggestions from code review

    Co-authored-by: Ian Chen <ichen@openrobotics.org>
    Signed-off-by: Athena Z. <athenaz@google.com>
    athenaz2 and iche033 committed Aug 16, 2024
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  2. Add doxygen comment, fix codecheck/format

    Signed-off-by: Athena Z <athenaz@google.com>
    athenaz2 committed Aug 16, 2024
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Commits on Aug 20, 2024

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