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🎈 4.8.0 #348
🎈 4.8.0 #348
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Codecov Report
@@ Coverage Diff @@
## ign-rendering4 #348 +/- ##
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- Coverage 55.83% 55.83% -0.01%
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Files 147 147
Lines 13935 13935
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- Hits 7781 7780 -1
- Misses 6154 6155 +1
Continue to review full report at Codecov.
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* Fix floating point precision bug handling alpha channel (#332) (#333) Fixes #332 Fixes #108 Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Test re-enabling depth camera integration test on mac (#335) * Fix floating point precision bug handling alpha channel (#332) Fixes #332 Fixes #108 Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * test reenabling depth camera test on mac Signed-off-by: Ian Chen <ichen@osrfoundation.org> Co-authored-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix new [] / delete mismatch (#338) Using a custom deallocator to avoid breaking ABI Alternatively C++17 supports the following syntax, which was not used: `typedef std::shared_ptr<unsigned char[]> DataPtr;` Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix heap overflow when reading (#337) PF_RGB is 3 bytes. But later on Ogre2SelectionBuffer::OnSelectionClick will try to read 4 bytes from it. Fixed by ensuring it's always at least 4 bytes and zero-initializing those 4 bytes. Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> Co-authored-by: Ian Chen <ichen@osrfoundation.org> * Fix floating point precision bug handling alpha channel (#332) (#333) Fixes #332 Fixes #108 Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix depth alpha (#316) * update test Signed-off-by: Ian Chen <ichen@osrfoundation.org> * reenable macos test Signed-off-by: Ian Chen <ichen@osrfoundation.org> * fix typo Signed-off-by: Ian Chen <ichen@osrfoundation.org> * cherry pick f9f1820 and fix conflicts Signed-off-by: Ian Chen <ichen@osrfoundation.org> * Fix FSAA in UI and lower VRAM consumption (#313) * Fix FSAA in UI and lower VRAM consumption FSAA was being requested however due to how the compositor was setup, this effect was not taking effect. Additionally, the Compositor setup was improved to lower memory consumption. Originally the setup was taken from Ogre samples which assume they will ultimately be rendering to a window. However this is not the case and thus IGN was creating 3 render targets (two for ping-ponging between postprocess FXs + one for storing the final result) This was optimized so that we only create 2 render targets: two for ping-ponging between postprocess FXs and we pick at runtime which one is storing the final result via the new variable renderTargetResultsIdx Further performance optimizations could be made in Ogre 2.2 to improve unnecessary MSAA resolving when doing postprocess, though considering there's currently only one postprocessing effect (the Gaussian filter) I doubt this optimization would make much of a difference Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Add Ogre2RenderTarget::RenderTarget back Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Rewrote the compositor changes to support RenderWindows As a bonus this new method breaks ABI far less. Fix leak: DestroyCompositor would often not be called Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Mantain ABI compatibility #Ogre2IsRenderWindowABI When merging to newer branches that can break the ABI, revert this commit Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix ABI problems I gave up on commit undoing It's clear that on the next release, Ogre2RenderTarget and Ogre2RenderTexture need to be merged together. Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix camel case convention Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Make Ogre2RenderTarget::RenderTarget pure virtual again Hopefully this will prevent ABI breakage Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix deprecation warnings during build Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix invalid write of size 8 This was causing heap corruption. At best it would crash. At worst it would manifeset in subtle weird behaviors Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> Co-authored-by: Ian Chen <ichen@osrfoundation.org> * Backport memory fixes found by ASAN (#340) * Fix heap overflow when reading (#337) PF_RGB is 3 bytes. But later on Ogre2SelectionBuffer::OnSelectionClick will try to read 4 bytes from it. Fixed by ensuring it's always at least 4 bytes and zero-initializing those 4 bytes. Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> Co-authored-by: Ian Chen <ichen@osrfoundation.org> * Fix new [] / delete mismatch (#338) Using a custom deallocator to avoid breaking ABI Alternatively C++17 supports the following syntax, which was not used: `typedef std::shared_ptr<unsigned char[]> DataPtr;` Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> Co-authored-by: darksylinc <dark_sylinc@yahoo.com.ar> * recreate node only when needed (#342) Signed-off-by: Ian Chen <ichen@osrfoundation.org> * Fix custom shaders uniforms ign version number (#343) Signed-off-by: Ian Chen <ichen@osrfoundation.org> * relax gaussian test tolerance (#344) Signed-off-by: Ian Chen <ichen@osrfoundation.org> * Update light map tutorial (#346) * apply changes Signed-off-by: Ian Chen <ichen@osrfoundation.org> * remove line Signed-off-by: Ian Chen <ichen@osrfoundation.org> * add ifdef for apple in integration test Signed-off-by: Ian Chen <ichen@osrfoundation.org> * 🎈 4.8.0 (#348) Signed-off-by: Louise Poubel <louise@openrobotics.org> * update ign-rendering version in custom shaders uniform sample Signed-off-by: Ian Chen <ichen@osrfoundation.org> * Remove problematic leftover files from 2.1 The mere presence of these files can cause incorrect shader generation or unknown visual bugs. IMPORTANT: The installation folder (i.e. CMAKE_INSTALL_PREFIX) must remove them as well. `make install` won't be enough because it won't remove files, only add new ones or update existing ones. This folder is usually installed in ign/install/share/ignition/ignition-rendering6/ogre2/media/Hlms Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Do not crash on shutdown - ogreRoot may be nullptr - Do not destroy textures already scheduled for destruction Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Restore FSAA support in 2.2 branch Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix changing background color not always taking immediate effect Changed pass_clear in favour of LoadAction::Clear which is more efficient on very modern GPUs and specially TBDR ones. Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Changed pass_clear in favour of LoadAction::Clear which is more efficient on very modern GPUs and specially TBDR ones. Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Missing public keyword Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Save VRAM when FSAA is used and no postprocessing There's an unused texture when these conditions are met (which are fairly common) This memory optimization could not be performed in Ogre 2.1, it needs Ogre 2.2+ Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Remove code deprecated in ign-rendering5 Syntax cosmetic changes for consistency Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Remove code deprecated in ign-rendering5 Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Code style fixes Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Undo VRAM saving optimization: It cannot be applied The "Final Composition" node requires both textures to be resident. Thus 2nd texture must always be resident. The optimization could still be applied if we create two Final Composition nodes (one for when 2 textures are needed, another for when only MSAA + 1 texture is needed) but this would: 1. Hurt code readability too much (i.e. what is going on?) 2. Increase debuggability difficulty too much because codepaths taken would differ depending on whether optimization was applied. Also certain bugs could remain hidden until compositors are toggled. This was causing ogre2_demo to fail. Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> Co-authored-by: Ian Chen <ichen@osrfoundation.org> Co-authored-by: Louise Poubel <louise@openrobotics.org>
* Ogre2.2 Signed-off-by: ahcorde <ahcorde@gmail.com> * Added media files Signed-off-by: ahcorde <ahcorde@gmail.com> * Added Headless mode Signed-off-by: ahcorde <ahcorde@gmail.com> * Added feedback Signed-off-by: ahcorde <ahcorde@gmail.com> * Added feedback Signed-off-by: ahcorde <ahcorde@gmail.com> * Add OGRE2.2 to dependencies Signed-off-by: Michael Carroll <michael@openrobotics.org> * Fixed GPUray and depthCamera test Co-authored-by: Michael Carroll <michael@openrobotics.org> Signed-off-by: ahcorde <ahcorde@gmail.com> * cast based on pf Signed-off-by: Ian Chen <ichen@osrfoundation.org> * Fix cleanup with packaged debs Signed-off-by: Michael Carroll <michael@openrobotics.org> * fix copy raw data Signed-off-by: Ian Chen <ichen@osrfoundation.org> * fix material test Signed-off-by: Ian Chen <ichen@osrfoundation.org> * Lint and compiler warning Signed-off-by: Michael Carroll <michael@openrobotics.org> * Trim whitespace Signed-off-by: Michael Carroll <michael@openrobotics.org> * Apply gamma correction to sky Signed-off-by: ahcorde <ahcorde@gmail.com> * Test fixes to Ogre2.2 branch (#279) Signed-off-by: Michael Carroll <michael@openrobotics.org> * Revert gamma correction in the sky Signed-off-by: ahcorde <ahcorde@gmail.com> * enable grayscale albedo map to fix red color highlights and disable hardware gamma to fix dark sky color Signed-off-by: Ian Chen <ichen@osrfoundation.org> * Local updates for Ogre2.2 against main branch (#317) * Local updates for Ogre2.2 against main branch Signed-off-by: Ian Chen <ichen@osrfoundation.org> Co-authored-by: Ian Chen <ichen@osrfoundation.org> * Fix merge Signed-off-by: ahcorde <ahcorde@gmail.com> * fix shadows in ogre 2.2 Signed-off-by: Ian Chen <ichen@osrfoundation.org> * Lint Signed-off-by: Michael Carroll <michael@openrobotics.org> * fix toggling sky Signed-off-by: Ian Chen <ichen@osrfoundation.org> * fix camera test Signed-off-by: Ian Chen <ichen@osrfoundation.org> * make linters happy Signed-off-by: ahcorde <ahcorde@gmail.com> * make linters happy Signed-off-by: ahcorde <ahcorde@gmail.com> * Fix small regression from merge Signed-off-by: Michael Carroll <michael@openrobotics.org> * Remove problematic leftover files from 2.1 The mere presence of these files can cause incorrect shader generation or unknown visual bugs. IMPORTANT: The installation folder (i.e. CMAKE_INSTALL_PREFIX) must remove them as well. `make install` won't be enough because it won't remove files, only add new ones or update existing ones. This folder is usually installed in ign/install/share/ignition/ignition-rendering6/ogre2/media/Hlms Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Do not crash on shutdown - ogreRoot may be nullptr - Do not destroy textures already scheduled for destruction Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Remove problematic leftover files from 2.1 (#354) The mere presence of these files can cause incorrect shader generation or unknown visual bugs. IMPORTANT: The installation folder (i.e. CMAKE_INSTALL_PREFIX) must remove them as well. `make install` won't be enough because it won't remove files, only add new ones or update existing ones. This folder is usually installed in ign/install/share/ignition/ignition-rendering6/ogre2/media/Hlms Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Do not crash on shutdown (#355) - ogreRoot may be nullptr - Do not destroy textures already scheduled for destruction Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Removed unused variable Signed-off-by: ahcorde <ahcorde@gmail.com> * Restore FSAA support in 2.2 branch Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix changing background color not always taking immediate effect Changed pass_clear in favour of LoadAction::Clear which is more efficient on very modern GPUs and specially TBDR ones. Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Changed pass_clear in favour of LoadAction::Clear which is more efficient on very modern GPUs and specially TBDR ones. Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Missing public keyword Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Save VRAM when FSAA is used and no postprocessing There's an unused texture when these conditions are met (which are fairly common) This memory optimization could not be performed in Ogre 2.1, it needs Ogre 2.2+ Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Remove code deprecated in ign-rendering5 Syntax cosmetic changes for consistency Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Remove code deprecated in ign-rendering5 Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Code style fixes Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Undo VRAM saving optimization: It cannot be applied The "Final Composition" node requires both textures to be resident. Thus 2nd texture must always be resident. The optimization could still be applied if we create two Final Composition nodes (one for when 2 textures are needed, another for when only MSAA + 1 texture is needed) but this would: 1. Hurt code readability too much (i.e. what is going on?) 2. Increase debuggability difficulty too much because codepaths taken would differ depending on whether optimization was applied. Also certain bugs could remain hidden until compositors are toggled. This was causing ogre2_demo to fail. Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Merge main branch into Ogre 2.2 and fixes (#359) * Fix floating point precision bug handling alpha channel (#332) (#333) Fixes #332 Fixes #108 Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Test re-enabling depth camera integration test on mac (#335) * Fix floating point precision bug handling alpha channel (#332) Fixes #332 Fixes #108 Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * test reenabling depth camera test on mac Signed-off-by: Ian Chen <ichen@osrfoundation.org> Co-authored-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix new [] / delete mismatch (#338) Using a custom deallocator to avoid breaking ABI Alternatively C++17 supports the following syntax, which was not used: `typedef std::shared_ptr<unsigned char[]> DataPtr;` Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix heap overflow when reading (#337) PF_RGB is 3 bytes. But later on Ogre2SelectionBuffer::OnSelectionClick will try to read 4 bytes from it. Fixed by ensuring it's always at least 4 bytes and zero-initializing those 4 bytes. Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> Co-authored-by: Ian Chen <ichen@osrfoundation.org> * Fix floating point precision bug handling alpha channel (#332) (#333) Fixes #332 Fixes #108 Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix depth alpha (#316) * update test Signed-off-by: Ian Chen <ichen@osrfoundation.org> * reenable macos test Signed-off-by: Ian Chen <ichen@osrfoundation.org> * fix typo Signed-off-by: Ian Chen <ichen@osrfoundation.org> * cherry pick f9f1820 and fix conflicts Signed-off-by: Ian Chen <ichen@osrfoundation.org> * Fix FSAA in UI and lower VRAM consumption (#313) * Fix FSAA in UI and lower VRAM consumption FSAA was being requested however due to how the compositor was setup, this effect was not taking effect. Additionally, the Compositor setup was improved to lower memory consumption. Originally the setup was taken from Ogre samples which assume they will ultimately be rendering to a window. However this is not the case and thus IGN was creating 3 render targets (two for ping-ponging between postprocess FXs + one for storing the final result) This was optimized so that we only create 2 render targets: two for ping-ponging between postprocess FXs and we pick at runtime which one is storing the final result via the new variable renderTargetResultsIdx Further performance optimizations could be made in Ogre 2.2 to improve unnecessary MSAA resolving when doing postprocess, though considering there's currently only one postprocessing effect (the Gaussian filter) I doubt this optimization would make much of a difference Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Add Ogre2RenderTarget::RenderTarget back Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Rewrote the compositor changes to support RenderWindows As a bonus this new method breaks ABI far less. Fix leak: DestroyCompositor would often not be called Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Mantain ABI compatibility #Ogre2IsRenderWindowABI When merging to newer branches that can break the ABI, revert this commit Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix ABI problems I gave up on commit undoing It's clear that on the next release, Ogre2RenderTarget and Ogre2RenderTexture need to be merged together. Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix camel case convention Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Make Ogre2RenderTarget::RenderTarget pure virtual again Hopefully this will prevent ABI breakage Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix deprecation warnings during build Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix invalid write of size 8 This was causing heap corruption. At best it would crash. At worst it would manifeset in subtle weird behaviors Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> Co-authored-by: Ian Chen <ichen@osrfoundation.org> * Backport memory fixes found by ASAN (#340) * Fix heap overflow when reading (#337) PF_RGB is 3 bytes. But later on Ogre2SelectionBuffer::OnSelectionClick will try to read 4 bytes from it. Fixed by ensuring it's always at least 4 bytes and zero-initializing those 4 bytes. Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> Co-authored-by: Ian Chen <ichen@osrfoundation.org> * Fix new [] / delete mismatch (#338) Using a custom deallocator to avoid breaking ABI Alternatively C++17 supports the following syntax, which was not used: `typedef std::shared_ptr<unsigned char[]> DataPtr;` Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> Co-authored-by: darksylinc <dark_sylinc@yahoo.com.ar> * recreate node only when needed (#342) Signed-off-by: Ian Chen <ichen@osrfoundation.org> * Fix custom shaders uniforms ign version number (#343) Signed-off-by: Ian Chen <ichen@osrfoundation.org> * relax gaussian test tolerance (#344) Signed-off-by: Ian Chen <ichen@osrfoundation.org> * Update light map tutorial (#346) * apply changes Signed-off-by: Ian Chen <ichen@osrfoundation.org> * remove line Signed-off-by: Ian Chen <ichen@osrfoundation.org> * add ifdef for apple in integration test Signed-off-by: Ian Chen <ichen@osrfoundation.org> * 🎈 4.8.0 (#348) Signed-off-by: Louise Poubel <louise@openrobotics.org> * update ign-rendering version in custom shaders uniform sample Signed-off-by: Ian Chen <ichen@osrfoundation.org> * Remove problematic leftover files from 2.1 The mere presence of these files can cause incorrect shader generation or unknown visual bugs. IMPORTANT: The installation folder (i.e. CMAKE_INSTALL_PREFIX) must remove them as well. `make install` won't be enough because it won't remove files, only add new ones or update existing ones. This folder is usually installed in ign/install/share/ignition/ignition-rendering6/ogre2/media/Hlms Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Do not crash on shutdown - ogreRoot may be nullptr - Do not destroy textures already scheduled for destruction Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Restore FSAA support in 2.2 branch Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix changing background color not always taking immediate effect Changed pass_clear in favour of LoadAction::Clear which is more efficient on very modern GPUs and specially TBDR ones. Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Changed pass_clear in favour of LoadAction::Clear which is more efficient on very modern GPUs and specially TBDR ones. Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Missing public keyword Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Save VRAM when FSAA is used and no postprocessing There's an unused texture when these conditions are met (which are fairly common) This memory optimization could not be performed in Ogre 2.1, it needs Ogre 2.2+ Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Remove code deprecated in ign-rendering5 Syntax cosmetic changes for consistency Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Remove code deprecated in ign-rendering5 Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Code style fixes Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Undo VRAM saving optimization: It cannot be applied The "Final Composition" node requires both textures to be resident. Thus 2nd texture must always be resident. The optimization could still be applied if we create two Final Composition nodes (one for when 2 textures are needed, another for when only MSAA + 1 texture is needed) but this would: 1. Hurt code readability too much (i.e. what is going on?) 2. Increase debuggability difficulty too much because codepaths taken would differ depending on whether optimization was applied. Also certain bugs could remain hidden until compositors are toggled. This was causing ogre2_demo to fail. Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> Co-authored-by: Ian Chen <ichen@osrfoundation.org> Co-authored-by: Louise Poubel <louise@openrobotics.org> * Began work on Heightmaps with Ogre2. Very WIP Hardcoded some paths in CMakeLists to get Terra compiling Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Register HlmsTerra Add its Hlms data files Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Update all Terras and show them on screen (WIP) Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Update to latest Terra to get Z-up support Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Better calculation of heightmap size (WIP) Fix crash when heightmap is deleted Update to latest Terra for setCustomSkirtMinHeight Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix shader compiler error Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix alignment issues in terrain Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Move Terra to its own folder and project Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Enable assert that was accidentally disabled Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Customize Terra for Ignition's requirements Fix barrier assert Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Use custom blending modes to adjust to ign Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * HeightmapTexture::Size is in meters, it's not a scale Now it looks close to the reference in ogre1 No longer normalize weights, it's not needed anymore Also fix bug when 5 texture maps could not be supported Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Use same blending algorithm for roughness & metalness Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Deal with edge case where terrain skirts could be above ground Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix wrong indentation Remove dead code Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Forgot to push this change Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Disable alpha blending of detail maps for Terrain Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Add terrain shadows to normal objects Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix copyright year Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Re-enable ImageHeightmap It shouldn't have been disabled Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Cosmetic changes Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Move Terra's source code into ogre2/src It is ogre2 specific Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Support ogre1 heightmaps via cropping and warn about it Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Support both ogre2 & ogre engines in heightmap sample Default to ogre2 Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Force-disable JSON parts of Terra It's not used by ignition. This avoids detecting rapidjson during ign build Fix Windows build Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Add license to Terra files Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Update to latest version of Terra Adds spotlight & point shadow map support (not working/set yet) Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Add terrain shadows from spot & point lights Use unique_ptr instead of raw ptrs when possible Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Skip Terra headers in cppcheck They should be treated as external code Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * fixing tests Signed-off-by: Ian Chen <ichen@osrfoundation.org> * add ifdef Signed-off-by: Ian Chen <ichen@osrfoundation.org> * suppress warnings Signed-off-by: Ian Chen <ichen@osrfoundation.org> * update syntax Signed-off-by: Ian Chen <ichen@osrfoundation.org> * update syntax Signed-off-by: Ian Chen <ichen@osrfoundation.org> * Fix crash on shutdown due to ptr destroyed too late It should be destroyed before Ogre Root Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Update to latest Terra to fix bug from upstream Upstream OGRECave/ogre-next@d0a01d2 Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Update to latest Hlms from upstream This fixes some compiler bugs with Terra Also adds supports for HlmsPbs::setShadowReceiversInPixelShader which was written specifically for Gazebo Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix compiler warning Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix Terra shadows on Spot and Point lights Update Terra to latest from upstream Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix Terra's point light shadows Terra's workspace listener was being executed before the camera is rotated for cubemap rendering Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * Fix documentation Silence warnings from external code to pass build checks Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar> * fixing CI Signed-off-by: Ian Chen <ichen@osrfoundation.org> * add include path Signed-off-by: Ian Chen <ichen@osrfoundation.org> * windows warning Signed-off-by: Ian Chen <ichen@osrfoundation.org> * fix Signed-off-by: Ian Chen <ichen@osrfoundation.org> Co-authored-by: ahcorde <ahcorde@gmail.com> Co-authored-by: Michael Carroll <michael@openrobotics.org> Co-authored-by: Ian Chen <ichen@osrfoundation.org> Co-authored-by: Louise Poubel <louise@openrobotics.org>
🎈 Release
Preparation for 4.8.0 release.
Comparison to 4.7.0: ignition-rendering4_4.7.0...ign-rendering4
Needed by gazebosim/gz-gui#234, gazebosim/gz-sim#866
Checklist
Note to maintainers: Remember to use Squash-Merge