Check for OpenGL backend before calling GL APIs #509
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Signed-off-by: Ian Chen ichen@osrfoundation.org
🦟 Bug fix
fixes issue found in this comment: gazebosim/gz-gui#323 (comment)
Summary
Now that here is support for more than just OpenGL graphics API, we should check that the OpenGL render system is actually in use before making GL calls.
Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge