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Fixes buoyancy flakiness when spawning entities #1808
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For reference see osrf/lrauv#272 (comment) Essentially, if we spawn an entity using the `UserCommand` system, it will create the entity during the `PreUpdate` phase. However, the `Buoyancy` system only checks for new entities during the `PreUpdate` phase (It does this to precompute volume so it does not need to be computed on every run). This means the buoyancy system may or may not catch the newly created entities. Signed-off-by: Arjo Chakravarty <arjo@openrobotics.org>
Codecov Report
@@ Coverage Diff @@
## gz-sim7 #1808 +/- ##
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+ Coverage 64.37% 64.42% +0.04%
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Files 341 341
Lines 27132 27151 +19
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+ Hits 17467 17492 +25
+ Misses 9665 9659 -6
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Test Failures Unrelated. |
hidmic
approved these changes
Nov 23, 2022
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LGTM
Signed-off-by: Arjo Chakravarty <arjo@openrobotics.org>
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🦟 Bug fix
Fixes #
Summary
For reference see osrf/lrauv#272 (comment)
Essentially, if we spawn an entity using the
UserCommand
system, it will create the entity during thePreUpdate
phase. However, theBuoyancy
system only checks for new entities during thePreUpdate
phase (It does this to precompute volume so it does not need to be computed on every run). This means the buoyancy system may or may not catch the newly created entities. This PR fixes this by checking for new entities both in thePreUpdate
(for static entities) and thePostUpdate
. One caveet is that we may end up running the volume calculations twice if the entities are found during thePreUpdate
. However, if we don't check during thePreUpdate
entities spawned when the world starts will experience a gravitational pull for one time step leading to a slow sinking behaviour.I probably should back-port this.
Signed-off-by: Arjo Chakravarty arjo@openrobotics.org
Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
Signed-off-by
messages.