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FantasyWarrior3D

FantasyWarrior is a showcase project using Cocos2d-x 3.4

Cocos2d-x Features used in this project

  • Sprite3D
  • Animation3D
  • Mesh
  • Billboard
  • Camera
  • Light
  • New audio engine

The code of this project and Cocos2d-x are all licensed under MIT

BGMs are copyrighted by Matthew Pablo, and licensed under CC-BY 3.0

You may not use any art including 2d and 3d from this project for commercial purpose

##Git user attention

1.Clone the repo from Github

$ git clone https://github.com/chukong/FantasyWarrior3D.git

2.Update the submodule of FantasyWarrior3D

$ git submodule update --init

3.Update the submodule of Cocos2d-x

$ cd frameworks/cocos2d-x
$ git submodule update --init

4.After cloning the repo, please execute download-deps.py to download and install dependencies

$ cd frameworks/cocos2d-x
$ python download-deps.py

##Platform support This projetc supports 3 platforms: win32, ios_mac and Android.

###ios_mac runtime Path: FantasyWarrior3D/frameworks/runtime-src/proj.ios_mac/FantasyWarrior3D.xcodeproj.

###win32 runtime Path: FantasyWarrior3D/frameworks/runtime-src/proj.win32/FantasyWarrior3D.sln.

Requires Visual Studio 2012 and above.

###android runtime Path: FantasyWarrior3D/frameworks/runtime-src/proj.android.

##Credits

  • Game Effects: Wu Hao
  • Game Logic: Fu Sijie
  • Game Logic: Li Jun
  • Game Logic: Gao Huang
  • Game UI & Sound Man: Rao Zijian
  • 3D technical support: Liu Liang, Hou Yingtao, Lv long, Nite, etc

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A 3D sample game powered by Cocos2d-x v3.8

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