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ref(processor): Remove event_fully_normalized from state #4371
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ref(processor): Remove event_fully_normalized from state
iambriccardo cae82b1
Fix
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Fix
iambriccardo 5976638
Fix
iambriccardo 7ede8a8
Fix
iambriccardo 14de76e
Fix
iambriccardo e75fa20
Fix
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Very ugly, but we have to have a tristate, since we need to represent the fact of not updating the event normalization boolean.
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This would be less awkward with an enum that encodes the tristate. Then you could do something like
event_fully_normalized.update(unreal::process(state)?);