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fix: System.DllNotFoundException during Sentry initialization in Unity Headless Linux Server build #1748

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Jul 29, 2024
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4 changes: 3 additions & 1 deletion .github/workflows/ci.yml
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,9 @@ jobs:
- target: iOS
host: macos-13
- target: Linux
host: ubuntu-latest
# Build using older Linux version to preserve sdk compatibility with old GLIBC
# See discussion in https://github.com/getsentry/sentry-unity/issues/1730 for more details
host: ubuntu-20.04
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If we're pinning versions we should put a comment there why we do it. So it doesn't get undone by accident

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Good point, I've linked the corresponding issue here for extra context

- target: macOS
host: macos-13
- target: Windows
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1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -4,6 +4,7 @@

### Fixes

- The SDK no longer throws `System.DllNotFoundException` during initialization when running a headless Linux server build ([#1748](https://github.com/getsentry/sentry-unity/pull/1748))
- The SDK now correctly uses forward slashes when modifying the gradle project when setting up debug symbol and mapping upload ([#1747](https://github.com/getsentry/sentry-unity/pull/1747))

### Dependencies
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