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fix: vendorId is a String in sentry-java #1813

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Sep 26, 2024
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4 changes: 4 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,10 @@

## Unreleased

### Fixes

- The SDK no longer passes a mangled `gpu.vendorId` to the Android native layer ([#1813](https://github.com/getsentry/sentry-unity/pull/1813))

### Features

- Contexts, such as `device` and `gpu` that the SDK retrieves during the game's startup is now available even earlier and irrespective whether an error was captured on the main or on a background thread ([#1802](https://github.com/getsentry/sentry-unity/pull/1802))
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6 changes: 1 addition & 5 deletions src/Sentry.Unity.Android/SentryJava.cs
Original file line number Diff line number Diff line change
Expand Up @@ -103,11 +103,7 @@ public void WriteScope(
using var gpu = new AndroidJavaObject("io.sentry.protocol.Gpu");
gpu.SetIfNotNull("name", GpuName);
gpu.SetIfNotNull("id", GpuId);
if (GpuVendorId is not null && int.TryParse(GpuVendorId, out var intVendorId) && intVendorId != 0)
{
using var integer = new AndroidJavaObject("java.lang.Integer", intVendorId);
gpu.Set("vendorId", integer);
}
gpu.SetIfNotNull("vendorId", GpuVendorId);
gpu.SetIfNotNull("vendorName", GpuVendorName);
gpu.SetIfNotNull("memorySize", GpuMemorySize);
gpu.SetIfNotNull("apiType", GpuApiType);
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