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[glsl-in] Support commas in structure definitions
Fixes #2384.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,9 @@ | ||
struct LightScatteringParams { | ||
float BetaRay, BetaMie, HGg, DistanceMul, BlendCoeff; | ||
vec3 SunDirection, SunColor; | ||
}; | ||
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void main() { | ||
gl_Position = vec4(1.0, 1.0, 1.0, 1.0); | ||
} | ||
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,27 @@ | ||
struct LightScatteringParams { | ||
BetaRay: f32, | ||
BetaMie: f32, | ||
HGg: f32, | ||
DistanceMul: f32, | ||
BlendCoeff: f32, | ||
SunDirection: vec3<f32>, | ||
SunColor: vec3<f32>, | ||
} | ||
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struct VertexOutput { | ||
@builtin(position) member: vec4<f32>, | ||
} | ||
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var<private> gl_Position: vec4<f32>; | ||
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fn main_1() { | ||
gl_Position = vec4<f32>(1.0, 1.0, 1.0, 1.0); | ||
return; | ||
} | ||
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@vertex | ||
fn main() -> VertexOutput { | ||
main_1(); | ||
let _e1 = gl_Position; | ||
return VertexOutput(_e1); | ||
} |