allow handling errors for spirv and glsl shader #313
Merged
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Context
Currently only the shader parse errors in
wgsl
are catch-able via error-scopes / uncaptured-error-callback. If parse errors forspirv
&glsl
occur the library panics here & here.This PR fixes it by making sure such errors goes through typical error scopes. Though keep in mind that, if the reported error is ignored and the invalid shader module object is passed to further functions (
wgpuDeviceCreateComputePipeline
,wgpuDeviceCreateRenderPipeline
), those functions will panic immediately instead of "error-ing".Testing
tested with an invalid glsl shader