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Fix wasm examples failing to compile (#2524)
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Liamolucko authored Mar 6, 2022
1 parent d3c2101 commit 0ac9ce0
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6 changes: 5 additions & 1 deletion wgpu-info/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,10 @@ repository = "https://github.com/gfx-rs/wgpu"
keywords = ["graphics"]
license = "MIT OR Apache-2.0"

[dependencies]
# Even if you aren't actually building `wgpu-info`,
# enabling the `angle` and `vulkan-portability` features of wgpu enables them for everything built in this workspace.
# This includes the web examples, which fail to compile when Vulkan is enabled,
# so disable that on web (by just disabling everything, since this won't compile for wasm anyway).
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
env_logger = "0.9"
wgpu = { version = "0.12", path = "../wgpu", features = ["angle", "vulkan-portability"] }
324 changes: 164 additions & 160 deletions wgpu-info/src/main.rs
Original file line number Diff line number Diff line change
@@ -1,177 +1,181 @@
use std::{
mem::size_of,
process::{exit, Command},
time::Instant,
};

// Lets keep these on one line
#[rustfmt::skip]
fn print_info_from_adapter(adapter: &wgpu::Adapter, idx: usize) {
let info = adapter.get_info();
let downlevel = adapter.get_downlevel_capabilities();
let features = adapter.features();
let limits = adapter.limits();
#[cfg(not(target_arch = "wasm32"))]
mod inner {
use std::{
mem::size_of,
process::{exit, Command},
time::Instant,
};

println!("Adapter {}:", idx);
println!("\tBackend: {:?}", info.backend);
println!("\tName: {:?}", info.name);
println!("\tVendorID: {:?}", info.vendor);
println!("\tDeviceID: {:?}", info.device);
println!("\tType: {:?}", info.device_type);
println!("\tCompliant: {:?}", downlevel.is_webgpu_compliant());
println!("\tFeatures:");
for i in 0..(size_of::<wgpu::Features>() * 8) {
let bit = wgpu::Features::from_bits(1 << i as u64);
if let Some(bit) = bit {
if wgpu::Features::all().contains(bit) {
println!("\t\t{:<63} {}", format!("{:?}:", bit), features.contains(bit));
// Lets keep these on one line
#[rustfmt::skip]
fn print_info_from_adapter(adapter: &wgpu::Adapter, idx: usize) {
let info = adapter.get_info();
let downlevel = adapter.get_downlevel_capabilities();
let features = adapter.features();
let limits = adapter.limits();

println!("Adapter {}:", idx);
println!("\tBackend: {:?}", info.backend);
println!("\tName: {:?}", info.name);
println!("\tVendorID: {:?}", info.vendor);
println!("\tDeviceID: {:?}", info.device);
println!("\tType: {:?}", info.device_type);
println!("\tCompliant: {:?}", downlevel.is_webgpu_compliant());
println!("\tFeatures:");
for i in 0..(size_of::<wgpu::Features>() * 8) {
let bit = wgpu::Features::from_bits(1 << i as u64);
if let Some(bit) = bit {
if wgpu::Features::all().contains(bit) {
println!("\t\t{:<63} {}", format!("{:?}:", bit), features.contains(bit));
}
}
}
}

println!("\tLimits:");
let wgpu::Limits {
max_texture_dimension_1d,
max_texture_dimension_2d,
max_texture_dimension_3d,
max_texture_array_layers,
max_bind_groups,
max_dynamic_uniform_buffers_per_pipeline_layout,
max_dynamic_storage_buffers_per_pipeline_layout,
max_sampled_textures_per_shader_stage,
max_samplers_per_shader_stage,
max_storage_buffers_per_shader_stage,
max_storage_textures_per_shader_stage,
max_uniform_buffers_per_shader_stage,
max_uniform_buffer_binding_size,
max_storage_buffer_binding_size,
max_vertex_buffers,
max_vertex_attributes,
max_vertex_buffer_array_stride,
max_push_constant_size,
min_uniform_buffer_offset_alignment,
min_storage_buffer_offset_alignment,
max_inter_stage_shader_components,
max_compute_workgroup_storage_size,
max_compute_invocations_per_workgroup,
max_compute_workgroup_size_x,
max_compute_workgroup_size_y,
max_compute_workgroup_size_z,
max_compute_workgroups_per_dimension,
} = limits;
println!("\t\tMax Texture Dimension 1d: {}", max_texture_dimension_1d);
println!("\t\tMax Texture Dimension 2d: {}", max_texture_dimension_2d);
println!("\t\tMax Texture Dimension 3d: {}", max_texture_dimension_3d);
println!("\t\tMax Texture Array Layers: {}", max_texture_array_layers);
println!("\t\tMax Bind Groups: {}", max_bind_groups);
println!("\t\tMax Dynamic Uniform Buffers Per Pipeline Layout: {}", max_dynamic_uniform_buffers_per_pipeline_layout);
println!("\t\tMax Dynamic Storage Buffers Per Pipeline Layout: {}", max_dynamic_storage_buffers_per_pipeline_layout);
println!("\t\tMax Sampled Textures Per Shader Stage: {}", max_sampled_textures_per_shader_stage);
println!("\t\tMax Samplers Per Shader Stage: {}", max_samplers_per_shader_stage);
println!("\t\tMax Storage Buffers Per Shader Stage: {}", max_storage_buffers_per_shader_stage);
println!("\t\tMax Storage Textures Per Shader Stage: {}", max_storage_textures_per_shader_stage);
println!("\t\tMax Uniform Buffers Per Shader Stage: {}", max_uniform_buffers_per_shader_stage);
println!("\t\tMax Uniform Buffer Binding Size: {}", max_uniform_buffer_binding_size);
println!("\t\tMax Storage Buffer Binding Size: {}", max_storage_buffer_binding_size);
println!("\t\tMax Vertex Buffers: {}", max_vertex_buffers);
println!("\t\tMax Vertex Attributes: {}", max_vertex_attributes);
println!("\t\tMax Vertex Buffer Array Stride: {}", max_vertex_buffer_array_stride);
println!("\t\tMax Push Constant Size: {}", max_push_constant_size);
println!("\t\tMin Uniform Buffer Offset Alignment: {}", min_uniform_buffer_offset_alignment);
println!("\t\tMin Storage Buffer Offset Alignment: {}", min_storage_buffer_offset_alignment);
println!("\t\tMax Inter-Stage Shader Component: {}", max_inter_stage_shader_components);
println!("\t\tMax Compute Workgroup Storage Size: {}", max_compute_workgroup_storage_size);
println!("\t\tMax Compute Invocations Per Workgroup: {}", max_compute_invocations_per_workgroup);
println!("\t\tMax Compute Workgroup Size X: {}", max_compute_workgroup_size_x);
println!("\t\tMax Compute Workgroup Size Y: {}", max_compute_workgroup_size_y);
println!("\t\tMax Compute Workgroup Size Z: {}", max_compute_workgroup_size_z);
println!("\t\tMax Compute Workgroups Per Dimension: {}", max_compute_workgroups_per_dimension);

println!("\tDownlevel Properties:");
let wgpu::DownlevelCapabilities {
shader_model,
limits: _,
flags,
} = downlevel;
println!("\t\tShader Model: {:?}", shader_model);
for i in 0..(size_of::<wgpu::DownlevelFlags>() * 8) {
let bit = wgpu::DownlevelFlags::from_bits(1 << i as u64);
if let Some(bit) = bit {
if wgpu::DownlevelFlags::all().contains(bit) {
println!("\t\t{:<36} {}", format!("{:?}:", bit), flags.contains(bit));

println!("\tLimits:");
let wgpu::Limits {
max_texture_dimension_1d,
max_texture_dimension_2d,
max_texture_dimension_3d,
max_texture_array_layers,
max_bind_groups,
max_dynamic_uniform_buffers_per_pipeline_layout,
max_dynamic_storage_buffers_per_pipeline_layout,
max_sampled_textures_per_shader_stage,
max_samplers_per_shader_stage,
max_storage_buffers_per_shader_stage,
max_storage_textures_per_shader_stage,
max_uniform_buffers_per_shader_stage,
max_uniform_buffer_binding_size,
max_storage_buffer_binding_size,
max_vertex_buffers,
max_vertex_attributes,
max_vertex_buffer_array_stride,
max_push_constant_size,
min_uniform_buffer_offset_alignment,
min_storage_buffer_offset_alignment,
max_inter_stage_shader_components,
max_compute_workgroup_storage_size,
max_compute_invocations_per_workgroup,
max_compute_workgroup_size_x,
max_compute_workgroup_size_y,
max_compute_workgroup_size_z,
max_compute_workgroups_per_dimension,
} = limits;
println!("\t\tMax Texture Dimension 1d: {}", max_texture_dimension_1d);
println!("\t\tMax Texture Dimension 2d: {}", max_texture_dimension_2d);
println!("\t\tMax Texture Dimension 3d: {}", max_texture_dimension_3d);
println!("\t\tMax Texture Array Layers: {}", max_texture_array_layers);
println!("\t\tMax Bind Groups: {}", max_bind_groups);
println!("\t\tMax Dynamic Uniform Buffers Per Pipeline Layout: {}", max_dynamic_uniform_buffers_per_pipeline_layout);
println!("\t\tMax Dynamic Storage Buffers Per Pipeline Layout: {}", max_dynamic_storage_buffers_per_pipeline_layout);
println!("\t\tMax Sampled Textures Per Shader Stage: {}", max_sampled_textures_per_shader_stage);
println!("\t\tMax Samplers Per Shader Stage: {}", max_samplers_per_shader_stage);
println!("\t\tMax Storage Buffers Per Shader Stage: {}", max_storage_buffers_per_shader_stage);
println!("\t\tMax Storage Textures Per Shader Stage: {}", max_storage_textures_per_shader_stage);
println!("\t\tMax Uniform Buffers Per Shader Stage: {}", max_uniform_buffers_per_shader_stage);
println!("\t\tMax Uniform Buffer Binding Size: {}", max_uniform_buffer_binding_size);
println!("\t\tMax Storage Buffer Binding Size: {}", max_storage_buffer_binding_size);
println!("\t\tMax Vertex Buffers: {}", max_vertex_buffers);
println!("\t\tMax Vertex Attributes: {}", max_vertex_attributes);
println!("\t\tMax Vertex Buffer Array Stride: {}", max_vertex_buffer_array_stride);
println!("\t\tMax Push Constant Size: {}", max_push_constant_size);
println!("\t\tMin Uniform Buffer Offset Alignment: {}", min_uniform_buffer_offset_alignment);
println!("\t\tMin Storage Buffer Offset Alignment: {}", min_storage_buffer_offset_alignment);
println!("\t\tMax Inter-Stage Shader Component: {}", max_inter_stage_shader_components);
println!("\t\tMax Compute Workgroup Storage Size: {}", max_compute_workgroup_storage_size);
println!("\t\tMax Compute Invocations Per Workgroup: {}", max_compute_invocations_per_workgroup);
println!("\t\tMax Compute Workgroup Size X: {}", max_compute_workgroup_size_x);
println!("\t\tMax Compute Workgroup Size Y: {}", max_compute_workgroup_size_y);
println!("\t\tMax Compute Workgroup Size Z: {}", max_compute_workgroup_size_z);
println!("\t\tMax Compute Workgroups Per Dimension: {}", max_compute_workgroups_per_dimension);

println!("\tDownlevel Properties:");
let wgpu::DownlevelCapabilities {
shader_model,
limits: _,
flags,
} = downlevel;
println!("\t\tShader Model: {:?}", shader_model);
for i in 0..(size_of::<wgpu::DownlevelFlags>() * 8) {
let bit = wgpu::DownlevelFlags::from_bits(1 << i as u64);
if let Some(bit) = bit {
if wgpu::DownlevelFlags::all().contains(bit) {
println!("\t\t{:<36} {}", format!("{:?}:", bit), flags.contains(bit));
}
}
}
}
}

#[cfg(target_arch = "wasm32")]
fn main() {}
pub fn main() {
env_logger::init();
let args: Vec<_> = std::env::args().skip(1).collect();

#[cfg(not(target_arch = "wasm32"))]
fn main() {
env_logger::init();
let args: Vec<_> = std::env::args().skip(1).collect();

let instance = wgpu::Instance::new(wgpu::Backends::all());
let adapters: Vec<_> = instance.enumerate_adapters(wgpu::Backends::all()).collect();
let adapter_count = adapters.len();

if args.is_empty() {
for (idx, adapter) in adapters.into_iter().enumerate() {
print_info_from_adapter(&adapter, idx)
}
} else {
let all_start = Instant::now();

for (idx, adapter) in adapters.into_iter().enumerate() {
let adapter_start_time = Instant::now();
let idx = idx + 1;
let info = adapter.get_info();
println!(
"=========== TESTING {} on {:?} ({} of {}) ===========",
info.name, info.backend, idx, adapter_count
);
let exit_status = Command::new(&args[0])
.args(&args[1..])
.env("WGPU_ADAPTER_NAME", &info.name)
.env(
"WGPU_BACKEND",
match info.backend {
wgpu::Backend::Empty => unreachable!(),
wgpu::Backend::Vulkan => "vulkan",
wgpu::Backend::Metal => "metal",
wgpu::Backend::Dx12 => "dx12",
wgpu::Backend::Dx11 => "dx11",
wgpu::Backend::Gl => "gl",
wgpu::Backend::BrowserWebGpu => "webgpu",
},
)
.spawn()
.unwrap()
.wait()
.unwrap();
let instance = wgpu::Instance::new(wgpu::Backends::all());
let adapters: Vec<_> = instance.enumerate_adapters(wgpu::Backends::all()).collect();
let adapter_count = adapters.len();

let adapter_time = adapter_start_time.elapsed().as_secs_f32();
if args.is_empty() {
for (idx, adapter) in adapters.into_iter().enumerate() {
print_info_from_adapter(&adapter, idx)
}
} else {
let all_start = Instant::now();

if exit_status.success() {
println!(
"=========== PASSED! {} on {:?} ({} of {}) in {:.3}s ===========",
info.name, info.backend, idx, adapter_count, adapter_time
);
} else {
for (idx, adapter) in adapters.into_iter().enumerate() {
let adapter_start_time = Instant::now();
let idx = idx + 1;
let info = adapter.get_info();
println!(
"=========== FAILED! {} on {:?} ({} of {}) in {:.3}s ===========",
info.name, info.backend, idx, adapter_count, adapter_time
"=========== TESTING {} on {:?} ({} of {}) ===========",
info.name, info.backend, idx, adapter_count
);
exit(1);
let exit_status = Command::new(&args[0])
.args(&args[1..])
.env("WGPU_ADAPTER_NAME", &info.name)
.env(
"WGPU_BACKEND",
match info.backend {
wgpu::Backend::Empty => unreachable!(),
wgpu::Backend::Vulkan => "vulkan",
wgpu::Backend::Metal => "metal",
wgpu::Backend::Dx12 => "dx12",
wgpu::Backend::Dx11 => "dx11",
wgpu::Backend::Gl => "gl",
wgpu::Backend::BrowserWebGpu => "webgpu",
},
)
.spawn()
.unwrap()
.wait()
.unwrap();

let adapter_time = adapter_start_time.elapsed().as_secs_f32();

if exit_status.success() {
println!(
"=========== PASSED! {} on {:?} ({} of {}) in {:.3}s ===========",
info.name, info.backend, idx, adapter_count, adapter_time
);
} else {
println!(
"=========== FAILED! {} on {:?} ({} of {}) in {:.3}s ===========",
info.name, info.backend, idx, adapter_count, adapter_time
);
exit(1);
}
}
}

let all_time = all_start.elapsed().as_secs_f32();
let all_time = all_start.elapsed().as_secs_f32();

println!(
"=========== {} adapters PASSED in {:.3}s ===========",
adapter_count, all_time
);
println!(
"=========== {} adapters PASSED in {:.3}s ===========",
adapter_count, all_time
);
}
}
}

fn main() {
#[cfg(not(target_arch = "wasm32"))]
inner::main();
}

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