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allow gles float textures to be multisampled if available (#3183)
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Wumpf authored Nov 23, 2022
1 parent 596d885 commit 2ccfb42
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1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -94,6 +94,7 @@ Bottom level categories:
#### GLES

- Fixed WebGL not displaying srgb targets correctly if a non-screen filling viewport was previously set. By @Wumpf in [#3093](https://github.com/gfx-rs/wgpu/pull/3093)
- Fix disallowing multisampling for float textures if otherwise supported. By @Wumpf in [#3183](https://github.com/gfx-rs/wgpu/pull/3183)

#### deno-webgpu

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10 changes: 8 additions & 2 deletions wgpu-hal/src/gles/adapter.rs
Original file line number Diff line number Diff line change
Expand Up @@ -716,12 +716,18 @@ impl crate::Adapter<super::Api> for super::Adapter {

let half_float_renderable = private_caps_fn(
super::PrivateCapabilities::COLOR_BUFFER_HALF_FLOAT,
Tfc::COLOR_ATTACHMENT | Tfc::COLOR_ATTACHMENT_BLEND,
Tfc::COLOR_ATTACHMENT
| Tfc::COLOR_ATTACHMENT_BLEND
| sample_count
| Tfc::MULTISAMPLE_RESOLVE,
);

let float_renderable = private_caps_fn(
super::PrivateCapabilities::COLOR_BUFFER_FLOAT,
Tfc::COLOR_ATTACHMENT | Tfc::COLOR_ATTACHMENT_BLEND,
Tfc::COLOR_ATTACHMENT
| Tfc::COLOR_ATTACHMENT_BLEND
| sample_count
| Tfc::MULTISAMPLE_RESOLVE,
);

match format {
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