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reduce number of draws & computes when only running tests
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Wumpf committed Jun 30, 2024
1 parent a40d268 commit 4548b57
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Showing 2 changed files with 11 additions and 0 deletions.
6 changes: 6 additions & 0 deletions benches/benches/computepass.rs
Original file line number Diff line number Diff line change
Expand Up @@ -10,14 +10,20 @@ use rayon::iter::{IntoParallelIterator, ParallelIterator};

use crate::DeviceState;

#[cfg(not(test))]
const DISPATCH_COUNT: usize = 10_000;
#[cfg(test)]
const DISPATCH_COUNT: usize = 8; // Running with up to 8 threads.

// Currently bindless is _much_ slower than with regularly resources,
// since wgpu needs to issues barriers for all resources between each dispatch for all read/write textures & buffers.
// This is in fact so slow that it makes the benchmark unusable when we use the same amount of
// resources as the regular benchmark.
// For details see https://github.com/gfx-rs/wgpu/issues/5766
#[cfg(not(test))]
const DISPATCH_COUNT_BINDLESS: usize = 1_000;
#[cfg(test)]
const DISPATCH_COUNT_BINDLESS: usize = 8; // Running with up to 8 threads.

// Must match the number of textures in the computepass.wgsl shader
const TEXTURES_PER_DISPATCH: usize = 2;
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5 changes: 5 additions & 0 deletions benches/benches/renderpass.rs
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,12 @@ use rayon::iter::{IntoParallelIterator, ParallelIterator};

use crate::DeviceState;

#[cfg(test)]
const DRAW_COUNT: usize = 8; // Running with up to 8 threads.

#[cfg(not(test))]
const DRAW_COUNT: usize = 10_000;

// Must match the number of textures in the renderpass.wgsl shader
const TEXTURES_PER_DRAW: usize = 7;
const VERTEX_BUFFERS_PER_DRAW: usize = 2;
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