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Remove lifetime constraints from
wgpu::ComputePass
methods (#5570)
* basic test setup * remove lifetime and drop resources on test - test fails now just as expected * compute pass recording is now hub dependent (needs gfx_select) * compute pass recording now bumps reference count of uses resources directly on recording TODO: * bind groups don't work because the Binder gets an id only * wgpu level error handling is missing * simplify compute pass state flush, compute pass execution no longer needs to lock bind_group storage * wgpu sided error handling * make ComputePass hal dependent, removing command cast hack. Introduce DynComputePass on wgpu side * remove stray repr(C) * changelog entry * fix deno issues -> move DynComputePass into wgc * split out resources setup from test
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Original file line number | Diff line number | Diff line change |
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//! Tests that compute passes take ownership of resources that are associated with. | ||
//! I.e. once a resource is passed in to a compute pass, it can be dropped. | ||
//! | ||
//! TODO: Test doesn't check on timestamp writes & pipeline statistics queries yet. | ||
//! (Not important as long as they are lifetime constrained to the command encoder, | ||
//! but once we lift this constraint, we should add tests for this as well!) | ||
//! TODO: Also should test resource ownership for: | ||
//! * write_timestamp | ||
//! * begin_pipeline_statistics_query | ||
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use std::num::NonZeroU64; | ||
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use wgpu::util::DeviceExt as _; | ||
use wgpu_test::{gpu_test, GpuTestConfiguration, TestParameters, TestingContext}; | ||
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const SHADER_SRC: &str = " | ||
@group(0) @binding(0) | ||
var<storage, read_write> buffer: array<vec4f>; | ||
@compute @workgroup_size(1, 1, 1) fn main() { | ||
buffer[0] *= 2.0; | ||
} | ||
"; | ||
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#[gpu_test] | ||
static COMPUTE_PASS_RESOURCE_OWNERSHIP: GpuTestConfiguration = GpuTestConfiguration::new() | ||
.parameters(TestParameters::default().test_features_limits()) | ||
.run_async(compute_pass_resource_ownership); | ||
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async fn compute_pass_resource_ownership(ctx: TestingContext) { | ||
let ResourceSetup { | ||
gpu_buffer, | ||
cpu_buffer, | ||
buffer_size, | ||
indirect_buffer, | ||
bind_group, | ||
pipeline, | ||
} = resource_setup(&ctx); | ||
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let mut encoder = ctx | ||
.device | ||
.create_command_encoder(&wgpu::CommandEncoderDescriptor { | ||
label: Some("encoder"), | ||
}); | ||
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{ | ||
let mut cpass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor { | ||
label: Some("compute_pass"), | ||
timestamp_writes: None, // TODO: See description above, we should test this as well once we lift the lifetime bound. | ||
}); | ||
cpass.set_pipeline(&pipeline); | ||
cpass.set_bind_group(0, &bind_group, &[]); | ||
cpass.dispatch_workgroups_indirect(&indirect_buffer, 0); | ||
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// Now drop all resources we set. Then do a device poll to make sure the resources are really not dropped too early, no matter what. | ||
drop(pipeline); | ||
drop(bind_group); | ||
drop(indirect_buffer); | ||
ctx.async_poll(wgpu::Maintain::wait()) | ||
.await | ||
.panic_on_timeout(); | ||
} | ||
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// Ensure that the compute pass still executed normally. | ||
encoder.copy_buffer_to_buffer(&gpu_buffer, 0, &cpu_buffer, 0, buffer_size); | ||
ctx.queue.submit([encoder.finish()]); | ||
cpu_buffer.slice(..).map_async(wgpu::MapMode::Read, |_| ()); | ||
ctx.async_poll(wgpu::Maintain::wait()) | ||
.await | ||
.panic_on_timeout(); | ||
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let data = cpu_buffer.slice(..).get_mapped_range(); | ||
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let floats: &[f32] = bytemuck::cast_slice(&data); | ||
assert_eq!(floats, [2.0, 4.0, 6.0, 8.0]); | ||
} | ||
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// Setup ------------------------------------------------------------ | ||
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struct ResourceSetup { | ||
gpu_buffer: wgpu::Buffer, | ||
cpu_buffer: wgpu::Buffer, | ||
buffer_size: u64, | ||
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indirect_buffer: wgpu::Buffer, | ||
bind_group: wgpu::BindGroup, | ||
pipeline: wgpu::ComputePipeline, | ||
} | ||
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fn resource_setup(ctx: &TestingContext) -> ResourceSetup { | ||
let sm = ctx | ||
.device | ||
.create_shader_module(wgpu::ShaderModuleDescriptor { | ||
label: Some("shader"), | ||
source: wgpu::ShaderSource::Wgsl(SHADER_SRC.into()), | ||
}); | ||
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let buffer_size = 4 * std::mem::size_of::<f32>() as u64; | ||
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let bgl = ctx | ||
.device | ||
.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { | ||
label: Some("bind_group_layout"), | ||
entries: &[wgpu::BindGroupLayoutEntry { | ||
binding: 0, | ||
visibility: wgpu::ShaderStages::COMPUTE, | ||
ty: wgpu::BindingType::Buffer { | ||
ty: wgpu::BufferBindingType::Storage { read_only: false }, | ||
has_dynamic_offset: false, | ||
min_binding_size: NonZeroU64::new(buffer_size), | ||
}, | ||
count: None, | ||
}], | ||
}); | ||
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let gpu_buffer = ctx | ||
.device | ||
.create_buffer_init(&wgpu::util::BufferInitDescriptor { | ||
label: Some("gpu_buffer"), | ||
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_SRC, | ||
contents: bytemuck::bytes_of(&[1.0_f32, 2.0, 3.0, 4.0]), | ||
}); | ||
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let cpu_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor { | ||
label: Some("cpu_buffer"), | ||
size: buffer_size, | ||
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ, | ||
mapped_at_creation: false, | ||
}); | ||
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let indirect_buffer = ctx | ||
.device | ||
.create_buffer_init(&wgpu::util::BufferInitDescriptor { | ||
label: Some("gpu_buffer"), | ||
usage: wgpu::BufferUsages::INDIRECT, | ||
contents: wgpu::util::DispatchIndirectArgs { x: 1, y: 1, z: 1 }.as_bytes(), | ||
}); | ||
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let bind_group = ctx.device.create_bind_group(&wgpu::BindGroupDescriptor { | ||
label: Some("bind_group"), | ||
layout: &bgl, | ||
entries: &[wgpu::BindGroupEntry { | ||
binding: 0, | ||
resource: gpu_buffer.as_entire_binding(), | ||
}], | ||
}); | ||
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let pipeline_layout = ctx | ||
.device | ||
.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { | ||
label: Some("pipeline_layout"), | ||
bind_group_layouts: &[&bgl], | ||
push_constant_ranges: &[], | ||
}); | ||
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let pipeline = ctx | ||
.device | ||
.create_compute_pipeline(&wgpu::ComputePipelineDescriptor { | ||
label: Some("pipeline"), | ||
layout: Some(&pipeline_layout), | ||
module: &sm, | ||
entry_point: "main", | ||
compilation_options: Default::default(), | ||
}); | ||
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ResourceSetup { | ||
gpu_buffer, | ||
cpu_buffer, | ||
buffer_size, | ||
indirect_buffer, | ||
bind_group, | ||
pipeline, | ||
} | ||
} |
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