This module is intended to scale based on number of players, instance mobs and bosses' health, mana, and damage.
NOTE: This module requires at least this commit of AzerothCore in order to work correctly. Older versions are not supported.
All settings are well-described in the configuration file.
PLEASE include the output from the .ab mapstat
and .ab creaturestat
commands (while targeting a problematic creature) when reporting issues. This will help us to quickly identify the problem and provide a solution.
Command | Permission | Description |
---|---|---|
.ab mapstat |
All Players | Displays AB-calcualted settings for the current map, including player count, difficulty, world modifiers, and others. |
.ab creaturestat |
All Players | Displays AB-calculated settings for the targeted dungeon creature including level scaling, difficulty, modifiers, and boss status. |
.ab setoffset |
Game Masters | Sets the server-wide player difficulty offset. Instances will be scaled as though they had this many more/less players than they really do. |
.ab getoffset |
All Players | Gets the current server-wide player difficulty offset. Instances will be scaled as though they had this many more/less players than they really do. |
.reload config |
Game Masters | Reloads all your configuration files, including AutoBalance.conf . This lets you update AutoBalance settings without restarting your worldserver. This module is designed to contiue to work as expected when this command is issued. |
Logger | Description |
---|---|
Logger.module.AutoBalance |
Main logger, verbose debug logs. Map detection, list management, creature adjustments, multiplier, modifiers. Catch-all. |
Logger.module.AutoBalance_CombatLocking |
Debug logs related to the combat locking/unlocking mechanism for maps. |
Logger.module.AutoBalance_DamageHealingCC |
Debug logs for the spell/melee/CC modifications that are made in real-time. |
Logger.module.AutoBalance_StatGeneration |
Detailed debug logs that show all the calculation steps in how different multipliers are derived. |