ZebraPack is a data definition language and serialization format. It removes gray areas from msgpack2 serialized data, and provides for declared schemas, sane data evolution, and more compact encoding.
It does all this while maintaining the possibility of easy compatibility with all the dynamic languages that already have msgpack2 support. If your favorite language (after Go, of course) has a library that reads msgpack2, then it would be only a day's work to adapt the library to read zebrapack: the schema are in msgpack2, and then one simply keeps a hashmap to translate between small integer <-> field names/type.
Why start with msgpack2? Quite simple: msgpack2 is simple, fast, and extremely portable. It has an implementation in every language you've heard of, and some you haven't (some 50 libraries are available). It has a well defined and short spec. The mspack1 vs msgpack2 terminology is a distinction we make here: msgpack1 spec poorly distringuished between strings and raw binary bytes, but that was remedied in msgpack2. Importantly, msgpack2 is dynamic-language friendly because it is largely self-describing.
We find only two problems with msgpack2: weak support for data evolution, and insufficiently strong typing.
The ZebraPack format addresses these problems. Moreover, ZebraPack is actually still binary compatible with msgpack2 spec. It just adopts a new convention about how to encode the field names of structs. Structs are encoded in msgpack2 using maps, as usual. Hence all data is still encoded precisely in the msgpack2 format. The only difference in ZebraPack is this convention: maps that represent structs are now keyed by integers. Rather than have string keys -- the convention for most msgpack2 language bindings -- in ZebraPack we use integers as keys for those maps that are representing structs. These integers are associated with a field name and type in a (separable) schema. The schema is also defined and encoded in msgpack2.
The resulting binary encoding is very similar in style to protobufs/Thrift/Capn'Proto. However it is much more friendly to other (dynamic) languages. Also it is screaming fast (see benchmarks below).
Once we have a schema, we can be very strongly typed, and be very efficient. We borrow the idea of field deprecation from FlatBuffers. For conflicting update detection, we use CapnProto's field numbering discipline. We add support for the omitempty
tag. In fact, in ZebraPack, all fields are omitempty
. If they are empty they won't be serialized on the wire. Like FlatBuffers and Protobufs, this enables one to define a very large schema of possibilities, and then only transmit a very small (efficient) portion that is currently relevant over the wire.
Full credit: the code here descends from the fantastic msgpack2 code generator https://github.com/tinylib/msgp by Philip Hofer.
By default we generate ZebraPack format encoders and decoders when the zebrapack
tool is run. Note that we continue to offer straight msgpack2 serialization and deserialization with the -msgp
flag to zebrapack
.
ZebraPack is a data definition language and serialization format. It removes gray areas from msgpack2 serialized data, and provides for declared schemas, sane data evolution, and more compact encoding. It does all this while maintaining the possibility of easy compatibility with all the dynamic languages that already have msgpack2 support.
//given this definition, defined in Go:
type A struct {
Name string `zid:"0"`
Bday time.Time `zid:"1"`
Phone string `zid:"2"`
Sibs int `zid:"3"`
GPA float64 `zid:"4" msg:",deprecated"` // a deprecated field.
Friend bool `zid:"5"`
}
then to serialize the following instance `a`, we would
print the schema information at the front of the file --
or detached completely and kept in a separate file --
in the form of a zebra.Schema (see https://github.com/glycerine/zebrapack/blob/master/zebra/zebra.go for the spec) structure. Then
the data follows as a map whose keys are now integers
instead of strings. A simple example:
original(msgpack2) -> schema(msgpack2) + each instance(msgpack2)
-------- -------------- -------------
a := A{ zebra.StructT{ map{
"Name": "Atlanta", 0: {"Name", String}, 0: "Atlanta",
"Bday": tm("1990-12-20"), 1: {"Bday", Timestamp}, 1: "1990-12-20",
"Phone": "650-555-1212", 2: {"Phone", String}, 2: "650-555-1212",
"Sibs": 3, 3: {"Sibs", Int64}, 3: 3,
"GPA" : 3.95, 4: {"GPA", Float64}, 4: 3.95,
"Friend":true, 5: {"Friend", Bool}, 5: true,
} } }
The central idea of ZebraPack: start with msgpack2, but when encoding a struct (in msgpack2 a struct is represented as a map), replace the key strings with small integers.
By having a small schema description (essentially a lookup table with int->string mappings and a type identifier) either separate or serialized at the front of the serialization stream/file, we get known schema types up-front, plus compression and the ability to evolve our data without crashes. If you've ever had your msgpack crash your server because you tried to change the type of a field but keep the same name, then you know how fragile msgpack can be.
By default, today, we serialize the schema to a separate file so that the wire encoding is as fast as possible. However it is trivial to add/pre-pend the encoded schema to any file when you need to. The zebrapack
generated Go code incorporates knowledge of the schema, so if you are only working in Go there is no need to zebrapack -write-schema
to generate an external schema desription file. In summary, by default we behave like protobufs/thrift/capnproto, but dynamic languages and runtime type discovery can be supported in full fidelity.
The second easy idea: use the Go language struct definition syntax as our serialization schema. Why invent another format? Serialization for Go developers should be almost trivially easy. While we are focused on a serialization format for Go, because other language can read msgpack2, they can also readily parse the schema. The schema is stored in msgpack2 struct convention (and optionally json), rather than the ZebraPack struct convention, for bootstrapping.
Starting point: msgpack2 is great. It is has an easy to read spec, it defines a compact serialization format, and it has wide language support from both dynamic and compiled languages.
Nonetheless, data update conflicts still happen and can be hard to resolve. Encoders could use the guidance of a schema to avoid signed versus unsigned integer encodings.
For instance, sadly the widely emulated C-encoder for msgpack chooses to encode signed positive integers as unsigned integers. This causes crashes in readers who were expected a signed integer, which they may have originated themselves in the original struct.
Astonishing, but true: the existing practice for msgpack2 language bindings allows the data types to change as they are read and re-serialized. Simple copying of a serialized struct can change the types of data from signed to unsigned. This is horrible. Now we have to guess whether an unsigned integer was really intended because of the integer's range, or if data will be silently truncated or lost when coercing a 64-bit integer to a 63-bit signed integer--assuming such coercing ever makes logical sense, which it may not.
This kind of tragedy happens because of a lack of shared communication across time and space between readers and writers. It is easily addressed with a shared schema. ZebraPack, in its essense, is the agreement to follow that schema when binding msgpack2 to a new language.
While not always necessary, a schema provides many benefits, both for coordinating between people and for machine performance.
-
Stronger typing: readers know what is expected, in both type and size of the data delivered. Writers know what they should be writing.
-
Performance and compression: replacing struct/map field names with numbers provides immediate space savings and compression.
-
Conflict resolution: the Cap'nProto numbering and update conflict resolution method is used here. This method originated in the ProtocolBuffers scheme, and was enhanced after experience in Cap'nProto. How it works: Additions are always made by incrementing by one the largest number available prior to the addition. No gaps in numbering are allowed, and no numbers are ever deleted. To get the effect of deletion, add the
deprecated
value inmsg
tag. This is an effective tombstone. It allows the tools to help detect merge conflicts as soon as possible. If two people try to merge schemas where the same struct or field number is re-used, a schema compiler can automatically detect this update conflict, and flag the human to resolve the conflict before proceeding. -
All fields optional. Just as in msgpack2, Cap'nProto, Gobs, and Flatbuffers, all fields are optional. Most everyone, after experience and time with ProtocolBuffers, has come to the conclusion that required fields are a misfeature that hurt the ability to evolve data gracefully and maintain efficiency.
Design:
-
Schema language: the schema language for defining structs is identical to the Go language. Go is expressive and yet easily parsed by the standard library packages included with Go itself. There are already high-performance msgpack2 libraries available for go, https://github.com/tinylib/msgp and https://github.com/ugorji/go which make schema compilation easy.
-
Schema serialization: schemas are serialized using the msgpack2 encoding.
-
Requirement: zerbapack requires that the msgpack2 standard be adhered to. Strings and raw binary byte arrays are distinct, and must be marked distinctly; msgpack1 encoding is not allowed.
-
All language bindings must respect the declared type in the ZebraPack schema when writing data. For example, this means that signed and unsigned declarations must be respected.
Based on the implementation now available in https://github.com/glycerine/zebrapack, we measure read and write speed with the -fast-strings -no-structnames-onwire
optimizations on. Benchmarks from https://github.com/glycerine/go_serialization_benchmarks of this struct:
type A struct {
Name string
BirthDay time.Time
Phone string
Siblings int
GPA float64
Friend bool
}
zebrapack -fast-strings -no-structnames-onwire
jockeys for the top position with go-capnproto-version-1, Gencode, FlatBuffers, and gogoprotobuf. In the sampling below it comes out fastest, but this varies occassionally run-by-run. Nonetheless, we see a very strong showing amongst strong company. Moreover, our zero allocation profile and serialization directly to and from Go structs are distinct advantages. Competitors like Gencode have no data evolution capability, grabbing speed but sacrificing backwards compatible data changes; it is also Go-only. FlatBuffers is limited by its 16-bit offsets as to the size of data it can support, and has a separate schema; moreover its Go bindings are untuned and not well supported, and it lacks broad language support. Capnproto is nice but has an undocumented layout algorithm and requires C++ to compile the idl-compiler and a separate schema file to be maintained in parallel; it has very limited language support (Java support was never finished, for example). Gogoprotobufs generates mirror Go structs rather than using your original Go structs, and turns omitempty
fields into pointer fields that are less cache friendly. As is typical for binary formats, ZebraPack is about 20x faster than Go's JSON handling.
benchmark iter time/iter bytes alloc allocs
--------- ---- --------- ----------- ------
BenchmarkZebraPackUnmarshal-4 10000000 227 ns/op 0 B/op 0 allocs/op
BenchmarkGencodeUnmarshal-4 10000000 229 ns/op 112 B/op 3 allocs/op
BenchmarkFlatBuffersUnmarshal-4 10000000 232 ns/op 32 B/op 2 allocs/op
BenchmarkGogoprotobufUnmarshal-4 10000000 232 ns/op 96 B/op 3 allocs/op
BenchmarkCapNProtoUnmarshal-4 10000000 258 ns/op 0 B/op 0 allocs/op
BenchmarkMsgpUnmarshal-4 5000000 296 ns/op 32 B/op 2 allocs/op
BenchmarkGoprotobufUnmarshal-4 2000000 688 ns/op 432 B/op 9 allocs/op
BenchmarkProtobufUnmarshal-4 2000000 707 ns/op 192 B/op 10 allocs/op
BenchmarkGobUnmarshal-4 2000000 886 ns/op 112 B/op 3 allocs/op
BenchmarkHproseUnmarshal-4 1000000 1045 ns/op 320 B/op 10 allocs/op
BenchmarkCapNProto2Unmarshal-4 1000000 1359 ns/op 608 B/op 12 allocs/op
BenchmarkXdrUnmarshal-4 1000000 1659 ns/op 239 B/op 11 allocs/op
BenchmarkBinaryUnmarshal-4 1000000 1907 ns/op 336 B/op 22 allocs/op
BenchmarkVmihailencoMsgpackUnmarshal-4 1000000 2085 ns/op 384 B/op 13 allocs/op
BenchmarkUgorjiCodecMsgpackUnmarshal-4 500000 2620 ns/op 3008 B/op 6 allocs/op
BenchmarkUgorjiCodecBincUnmarshal-4 500000 2795 ns/op 3168 B/op 9 allocs/op
BenchmarkSerealUnmarshal-4 500000 3271 ns/op 1008 B/op 34 allocs/op
BenchmarkJsonUnmarshal-4 200000 5576 ns/op 495 B/op 8 allocs/op
zebrapack -fast-strings -no-structnames-onwire
consistently dominates the field. This is mostly due to the use of the highly tuned https://github.com/tinylib/msgp library (in 3rd place here), which is then sped up further by using integer keys instead of strings.
benchmark iter time/iter bytes alloc allocs
--------- ---- --------- ----------- ------
BenchmarkZebraPackMarshal-4 10000000 115 ns/op 0 B/op 0 allocs/op
BenchmarkGogoprotobufMarshal-4 10000000 148 ns/op 64 B/op 1 allocs/op
BenchmarkMsgpMarshal-4 10000000 161 ns/op 128 B/op 1 allocs/op
BenchmarkGencodeMarshal-4 10000000 176 ns/op 80 B/op 2 allocs/op
BenchmarkFlatBufferMarshal-4 5000000 347 ns/op 0 B/op 0 allocs/op
BenchmarkCapNProtoMarshal-4 3000000 506 ns/op 56 B/op 2 allocs/op
BenchmarkGoprotobufMarshal-4 3000000 617 ns/op 312 B/op 4 allocs/op
BenchmarkGobMarshal-4 2000000 887 ns/op 48 B/op 2 allocs/op
BenchmarkProtobufMarshal-4 2000000 912 ns/op 200 B/op 7 allocs/op
BenchmarkHproseMarshal-4 1000000 1052 ns/op 473 B/op 8 allocs/op
BenchmarkCapNProto2Marshal-4 1000000 1214 ns/op 436 B/op 7 allocs/op
BenchmarkBinaryMarshal-4 1000000 1427 ns/op 256 B/op 16 allocs/op
BenchmarkVmihailencoMsgpackMarshal-4 1000000 1772 ns/op 368 B/op 6 allocs/op
BenchmarkXdrMarshal-4 1000000 1802 ns/op 455 B/op 20 allocs/op
BenchmarkJsonMarshal-4 1000000 2500 ns/op 536 B/op 6 allocs/op
BenchmarkUgorjiCodecBincMarshal-4 500000 2514 ns/op 2784 B/op 8 allocs/op
BenchmarkSerealMarshal-4 500000 2729 ns/op 912 B/op 21 allocs/op
BenchmarkUgorjiCodecMsgpackMarshal-4 500000 3274 ns/op 2752 B/op 8 allocs/op
to actually deprecate a field, you start by adding the ,deprecated
value to the msg
tag key:
type A struct {
Name string `zid:"0"`
Bday time.Time `zid:"1"`
Phone string `zid:"2"`
Sibs int `zid:"3"`
GPA float64 `zid:"4" msg:",deprecated"` // a deprecated field.
Friend bool `zid:"5"`
}
In addition, you'll want to change the type of the deprecated field, substituting struct{}
for the old type. By converting the type of the deprecated field to struct{}, it will no longer takes up any space in the Go struct. This saves space. Even if a struct evolves heavily in time (rare), the changes will cause no extra overhead in terms of memory. It also allows the compiler to detect and reject any new writes to the field that are using the old type.
// best practice for deprecation of fields, to save space + get compiler support for deprecation
type A struct {
Name string `zid:"0"`
Bday time.Time `zid:"1"`
Phone string `zid:"2"`
Sibs int `zid:"3"`
GPA struct{} `zid:"4" msg:",deprecated"` // a deprecated field should have its type changed to struct{}, as well as being marked msg:",deprecated"
Friend bool `zid:"5"`
}
Rules for safe data changes: To preserve forwards/backwards compatible changes, you must never remove a field from a struct, once that field has been defined and used. In the example above, the zid:"4"
tag must stay in place, to prevent someone else from ever using 4 again. This allows sane data forward evolution, without tears, fears, or crashing of servers. The fact that struct{}
fields take up no space also means that there is no need to worry about loss of performance when deprecating. We retain all fields ever used for their zebra ids, and the compiled Go code wastes no extra space for the deprecated fields.
NB: There is one exception to this struct{}
consumes no space rule: if the newly deprecated struct{}
field happens to be the very last field in a struct, it will take up one pointer worth of space. If you want to deprecate the last field in a struct, if possible you should move it up in the field order (e.g. make it the first field in the Go struct), so it doesn't still consume space; reference golang/go#17450.
what does a schema look like? See https://github.com/glycerine/zebrapack/blob/master/testdata/my.go and https://github.com/glycerine/zebrapack/blob/master/testdata/my.z.json for example:
First here is (a shortened version of) the go file that we parsed. The zebraSchemaId64 is a random number generated with a quick command line call to zebrapack -genid
. Assigning a zebraSchemaId64
in your Go source/schema can avoid format ambiguity.
package main
import (
"time"
)
const zebraSchemaId64 = 0x6eb25cc0f9a3e
func main() {}
type A struct {
Name string `zid:"0" msg:"name"`
Bday time.Time `zid:"1"`
Phone string `zid:"2" msg:"phone,omitempty"`
Sibs int `zid:"3" msg:",omitempty"`
GPA float64 `zid:"4"`
Friend bool `zid:"5"`
}
Second, here is the (json version) of the zebrapack schema (stored canonically in msgpack2) that corresponds:
{
"SourcePath": "testdata/my.go",
"SourcePackage": "main",
"ZebraSchemaId": 1947397430155838,
"Structs": [
{
"StructName": "A",
"Fields": [
{
"Zid": 0,
"FieldGoName": "Name",
"FieldTagName": "name",
"FieldTypeStr": "string",
"FieldCategory": 23,
"FieldPrimitive": 2,
"FieldFullType": {
"Kind": 2,
"Str": "string"
}
},
{
"Zid": 1,
"FieldGoName": "Bday",
"FieldTagName": "Bday",
"FieldTypeStr": "time.Time",
"FieldCategory": 23,
"FieldPrimitive": 20,
"FieldFullType": {
"Kind": 20,
"Str": "Time"
}
},
{
"Zid": 2,
"FieldGoName": "Phone",
"FieldTagName": "phone",
"FieldTypeStr": "string",
"FieldCategory": 23,
"FieldPrimitive": 2,
"FieldFullType": {
"Kind": 2,
"Str": "string"
},
"OmitEmpty": true
},
{
"Zid": 3,
"FieldGoName": "Sibs",
"FieldTagName": "Sibs",
"FieldTypeStr": "int",
"FieldCategory": 23,
"FieldPrimitive": 13,
"FieldFullType": {
"Kind": 13,
"Str": "int"
},
"OmitEmpty": true
},
{
"Zid": 4,
"FieldGoName": "GPA",
"FieldTagName": "GPA",
"FieldTypeStr": "float64",
"FieldCategory": 23,
"FieldPrimitive": 4,
"FieldFullType": {
"Kind": 4,
"Str": "float64"
}
},
{
"Zid": 5,
"FieldGoName": "Friend",
"FieldTagName": "Friend",
"FieldTypeStr": "bool",
"FieldCategory": 23,
"FieldPrimitive": 18,
"FieldFullType": {
"Kind": 18,
"Str": "bool"
}
}
]
}
]
}
The official, machine-readable definition of the zebrapack format is given in this file: https://github.com/glycerine/zebrapack/blob/master/zebra/zebra.go
$ zebrapack -h
Usage of zebrapack:
-msgp
generate msgpack2 serializers instead of ZebraPack;
for backward compatiblity or serializing the zebra
schema itself.
-fast-strings
for speed when reading a string in a message that won't be
reused, this flag means we'll use unsafe to cast the string
header and avoid allocation.
-file go generate
input file (or directory); default is $GOFILE, which
is set by the go generate command.
-genid
generate a fresh random zebraSchemaId64 value to
include in your Go source schema
-io
create Encode and Decode methods (default true)
-marshal
create Marshal and Unmarshal methods (default true)
-method-prefix string
(optional) prefix that will be pre-prended to
the front of generated method names; useful when
you need to avoid namespace collisions, but the
generated tests will break/the msgp package
interfaces won't be satisfied.
-no-embedded-schema
don't embed the schema in the generated files
-no-structnames-onwire
don't embed the name of the struct in the
serialized zebrapack. Skipping the embedded
struct names saves time and space and matches
what protocol buffers/thrift/capnproto/msgpack do.
You must know the type on the wire you expect;
or embed a type tag in one universal wrapper
struct. Embedded struct names are a feature
of ZebraPack to help with dynamic language
bindings.
-o string
output file (default is {input_file}_gen.go
-schema-to-go string
(standalone functionality) path to schema in msgpack2
format; we will convert it to Go, write the Go on stdout,
and exit immediately
-tests
create tests and benchmarks (default true)
-unexported
also process unexported types
-write-schema string
write schema to this file; - for stdout
If you're using zebrapack -msgp
to generate msgpack2 serialization code, then you can use the omitempty
tag on your struct fields.
In the following example,
type Hedgehog struct {
Furriness string `msg:",omitempty"`
}
If Furriness is the empty string, the field will not be serialized, thus saving the space of the field name on the wire.
It is safe to re-use structs even with omitempty
. For reference:
from tinylib/msgp#154:
The only special feature of UnmarshalMsg and DecodeMsg (from a zero-alloc standpoint) is that they will use pre-existing fields in an object rather than allocating new ones. So, if you decode into the same object repeatedly, things like slices and maps won't be re-allocated on each decode; instead, they will be re-sized appropriately. In other words, mutable fields are simply mutated in-place.
This continues to hold true, and missing fields on the wire will zero the field in any re-used struct.
NB: Under tuple encoding (https://github.com/tinylib/msgp/wiki/Preprocessor-Directives), for example //msgp:tuple Hedgehog
, then all fields are always serialized and the omitempty tag is ignored.
The addzid
utility (in the cmd/addzid subdir) can help you
get started. Running addzid mysource.go
on a .go source file
will add the zid:"0"
... fields automatically. This makes adding ZebraPack
serialization to existing Go projects easy.
See https://github.com/glycerine/zebrapack/blob/master/cmd/addzid/README.md
for more detail.
Copyright (c) 2016, 2017 Jason E. Aten, Ph.D.
LICENSE: MIT. See https://github.com/glycerine/zebrapack/blob/master/LICENSE
from the original https://github.com/tinylib/msgp README
This is a code generation tool and serialization library for MessagePack. You can read more about MessagePack in the wiki, or at msgpack.org.
- Use Go as your schema language
- Performance
- JSON interop
- User-defined extensions
- Type safety
- Encoding flexibility
In a source file, include the following directive:
//go:generate zebrapack
The zebrapack
command will generate serialization methods for all exported type declarations in the file. If you add the flag -msgp
, it will generate msgpack2 rather than ZebraPack format.
For other language's use, schemas can can be written to a separate file using zebrapack -file my.go -write-schema
at the shell. (By default schemas are not written to the wire, just as in protobufs/CapnProto/Thrift.)
You can read more about the code generation options here.
Field names can be set in much the same way as the encoding/json
package. For example:
type Person struct {
Name string `msg:"name"`
Address string `msg:"address"`
Age int `msg:"age"`
Hidden string `msg:"-"` // this field is ignored
unexported bool // this field is also ignored
}
By default, the code generator will satisfy msgp.Sizer
, msgp.Encodable
, msgp.Decodable
,
msgp.Marshaler
, and msgp.Unmarshaler
. Carefully-designed applications can use these methods to do
marshalling/unmarshalling with zero heap allocations.
While msgp.Marshaler
and msgp.Unmarshaler
are quite similar to the standard library's
json.Marshaler
and json.Unmarshaler
, msgp.Encodable
and msgp.Decodable
are useful for
stream serialization. (*msgp.Writer
and *msgp.Reader
are essentially protocol-aware versions
of *bufio.Writer
and *bufio.Reader
, respectively.)
- Extremely fast generated code
- Test and benchmark generation
- JSON interoperability (see
msgp.CopyToJSON() and msgp.UnmarshalAsJSON()
) - Support for complex type declarations
- Native support for Go's
time.Time
,complex64
, andcomplex128
types - Generation of both
[]byte
-oriented andio.Reader/io.Writer
-oriented methods - Support for arbitrary type system extensions
- Preprocessor directives
- File-based dependency model means fast codegen regardless of source tree size.
Consider the following:
const Eight = 8
type MyInt int
type Data []byte
type Struct struct {
Which map[string]*MyInt `msg:"which"`
Other Data `msg:"other"`
Nums [Eight]float64 `msg:"nums"`
}
As long as the declarations of MyInt
and Data
are in the same file as Struct
, the parser will determine that the type information for MyInt
and Data
can be passed into the definition of Struct
before its methods are generated.
MessagePack supports defining your own types through "extensions," which are just a tuple of
the data "type" (int8
) and the raw binary. You can see a worked example in the wiki.
Mostly stable, in that no breaking changes have been made to the /msgp
library in more than a year. Newer versions
of the code may generate different code than older versions for performance reasons. I (@philhofer) am aware of a
number of stability-critical commercial applications that use this code with good results. But, caveat emptor.
You can read more about how msgp
maps MessagePack types onto Go types in the wiki.
Here some of the known limitations/restrictions:
- Identifiers from outside the processed source file are assumed (optimistically) to satisfy the generator's interfaces. If this isn't the case, your code will fail to compile.
- Like most serializers,
chan
andfunc
fields are ignored, as well as non-exported fields. - Encoding of
interface{}
is limited to built-ins or types that have explicit encoding methods.
If the output compiles, then there's a pretty good chance things are fine. (Plus, we generate tests for you.) Please, please, please file an issue if you think the generator is writing broken code.
If you like benchmarks, see here and above in the ZebraPack benchmarks section; see here for the benchmark source code.
As one might expect, the generated methods that deal with []byte
are faster for small objects, but the io.Reader/Writer
methods are generally more memory-efficient (and, at some point, faster) for large (> 2KB) objects.