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# lipsync | ||
Demo of OVRLipSync | ||
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This project runs in Godot4.3 and uses a version of https://github.com/goatchurchprime/two-voip-godot-4 | ||
that is compiled against OVRLipSync, a library released by Oculus only on Windows and Android for | ||
generating visemes from audio WAV data. | ||
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On a platform without OVRLipSync you can tie the audio volume to a chosen viseme in the dropdown | ||
to animate the face. | ||
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There are bugs in the Godot Android AudioStreamMicrophone that intermittently turn the MicWorking off. | ||
Sometimes it makes an infinite loop of sound: https://github.com/godotengine/godot/issues/95120 | ||
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![image](https://github.com/user-attachments/assets/783fda81-a89f-4de6-b68f-0c725ff8df43) |