-
-
Notifications
You must be signed in to change notification settings - Fork 584
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[SCons] Add option to build without threads #1451
[SCons] Add option to build without threads #1451
Conversation
@adamscott in godotengine/godot#85939 we added the I think for max compatibility we should also add a |
This is relevant for the Web platform, where builds with and without threads are incompatible.
a17134c
to
b0296bb
Compare
In what cases would |
If you look at the changes in the I can filter the "thread" version, but not the "nothread" version (and I'm relying on the fact that tags are matched in order). So if I provide only a "nothread" version, I don't think I can't let godot know to not try to load that extension in threaded builds via the |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Thanks!
The changes look good to me. I did a little manual testing, and everything seemed to work fine. :-)
@dsnopek can these changes be cherry picked to 4.1 and 4.2? I understand that there is no support for |
I don't think it'd do any harm to cherry-pick it! |
Cherry-picked for 4.2 in PR #1570 |
Cherry-picked for 4.1 in PR #1572 |
This is relevant for the Web platform, where builds with and without threads are incompatible.