Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Modify shader example to show using build in includes #1086

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

BastiaanOlij
Copy link
Contributor

@BastiaanOlij BastiaanOlij commented Jul 11, 2024

This enhancement of the post_shader demo adds in logic that brings in build in defines for our scene data uniform, so we have access to projection matrices and other information.

image

Requires godotengine/godot#94193

@BadMachine

This comment was marked as off-topic.

@BastiaanOlij
Copy link
Contributor Author

The upstream PR this showcases functionality for was merged.

Copy link
Member

@clayjohn clayjohn left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Seems good to me!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants