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Update class_vector3.rst #5853

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CristianoSimao
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Many errors in collisions or vector positions ocur because the Vector3 not store the right values, see this bugs report: godotengine/godot#43476

If some explanation is given in the documentation will help people avoid many time lost trying find the bug, and discovering that Godot like imprecise numbers to calculate position.

If anyone can improve the text it would be great.

Many errors in collisions or vector positions ocur because the Vector3 not store the right values, see this bugs report: godotengine/godot#43476

If some explanation is given in the documentation will help people avoid many time lost trying find the bug, and discovering that Godot like imprecise numbers to calculate position.
@Calinou
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Calinou commented Jun 1, 2022

Thanks for opening a pull request!

Contributions to the class reference should be sent on the main Godot repository, not here. This is because the class reference in this repository is generated automatically based on the XML files in the main repository. See Contribute to the class reference in the documentation 🙂

PS: When opening a pull request on the main Godot repository, remember to also edit the following types' description:

  • AABB
  • Basis
  • Color
  • Plane
  • Quaternion (Quat in 3.x)
  • Rect2
  • Transform2D
  • Transform3D (Transform in 3.x)
  • Vector2
  • Vector3

These are all the non-array Variant types that use floating-point components.

@Calinou Calinou closed this Jun 1, 2022
@Calinou Calinou added archived enhancement area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository labels Jun 1, 2022
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