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Update compiling_for_android.rst #6115

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merged 3 commits into from
Aug 28, 2022

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AndyAnon14
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@AndyAnon14 AndyAnon14 commented Aug 27, 2022

Updated 'compiling_for_adroid.rst' to include instructions on how to compile the Godot Editor for Android.

Bugsquad edit: salvages #6089

Compiling the editor is done by calling SCons from the Godot
root directory with the following arguments:

- Release Debug target (the editor will **only** compile with the **release debug** target.)
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@Calinou Calinou Aug 27, 2022

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I'd remove this notice as target=debug can also be used. It's better for actual debugging as it provides full debug symbols and less optimization (optimization can mess up with debuggers).

The only target that currently can't be used is target=release, but this may change if godotengine/godot#60355 is merged.

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I removed the notice as requested. You are correct that there are additional targets that the editor can be built on.

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@mhilbrunner mhilbrunner left a comment

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Looks good to me (besides Calinou's suggestion above :))

@mhilbrunner mhilbrunner merged commit 8bb2b02 into godotengine:master Aug 28, 2022
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Thank you, and congrats on your first contribution to Godot's docs! 🎉

rsubtil pushed a commit to rsubtil/godot-docs that referenced this pull request Apr 11, 2023
* Update compiling_for_android.rst

* Apply suggestions from code review

* Update compiling_for_android.rst

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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3 participants