Document new denoisers and properties in Using Lightmap global illumination #8273
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This also updates List of features to be up-to-date with Godot 4.2's 3D rendering features.
Don't cherry-pick, as this documents features not present in 4.1.
Project used for new images: test_lightmap_denoise.zip
Rewrite the GPU Lightmapper's indirect logic to match Godot 3.5's CPU Lightmapper. godot#82068 and
Re-add optional OIDN denoise as an external executable. godot#82832.