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Co-authored-by: Clay John <claynjohn@gmail.com>
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YuriSizov and clayjohn authored Nov 29, 2023
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---
title: "Godot 4.2 arrives in style!"
excerpt: "More rendering features, better platform support, faster, easier to use, and more reliable!"
excerpt: "Godot 4.2 brings more rendering features and better platform support, it's also faster, easier to use, and more reliable!"
categories: ["release"]
author: "Godot contributors"
image: /storage/blog/covers/godot-4-2-arrives-in-style.webp
date: 2023-11-30 12:00:00
---

Earlier this year we stepped into the future of Godot with the [release of Godot 4.0](/article/godot-4-0-sets-sail), and 4 months later we followed it up with [Godot 4.1](/article/godot-4-1-is-here) full of new features and improvements. Today we are proud to announce the release of Godot 4.2, our latest and greatest offering to game developers looking for a free and open engine that inspires joy and creativity!
Earlier this year we stepped into the future of Godot with the [release of Godot 4.0](/article/godot-4-0-sets-sail), and 4 months later we followed it up with [Godot 4.1](/article/godot-4-1-is-here) which was full of new features and improvements. Today we are proud to announce the release of Godot 4.2, our latest and greatest offering to game developers looking for a free and open engine that inspires joy and creativity!

Over the course of the last 5 months **359 contributors** submitted more than **1800 improvements** for this release, and we cannot thank each of them enough for their dedication and relentless spirit, their trust in the project, and their generosity. We also must express our love for everyone reporting issues during the testing period and helping us make sure that thousands of Godot users get the best version of the engine we can collectively create.

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- Several changes in the GLTF importer ([GH-80270](https://github.com/godotengine/godot/pull/80270), [GH-81264](https://github.com/godotengine/godot/pull/81264)) can lead to nodes in imported scenes having slightly different names, compared to Godot 4.1 and before.
- Existing imported scenes will remain in the compatibility mode with their node names intact, until you decide to upgrade and reimport them.
- Changes to the way the engine stores meshes internally have been implemented to improve performance and bandwidth utilization on lower end devices ([GH-81138](https://github.com/godotengine/godot/pull/81138)).
- This is done with a grace system in place — existing meshes from Godot 4.1 and prior will be loaded and converted on the fly. There is also the new **Upgrade Mesh Surfaces** tool in the **Project > Tools** menu which will perform a one-time permanent conversion of all meshes in your project, which we recommend you do.
- This is done with a grace system in place — existing meshes from Godot 4.1 and prior will be loaded and converted on the fly. There is also the new **Upgrade Mesh Surfaces** tool in the **Project > Tools** menu which will perform a one-time permanent conversion of all meshes in your project, which we recommend you do. Once upgraded to the new format, meshes will not be compatible with pre-4.2 releases.
- An optimization that required splitting raster barriers into vertex and fragment components changes relevant enumerations ([GH-77420](https://github.com/godotengine/godot/pull/77420)).
- It's unlikely that this affects your project, unless you rely on specific numeric values and store them somewhere.
- An internal rework of the `change_scene_to_*` methods introduces a change in behavior compared to Godot 4.1 ([GH-78988](https://github.com/godotengine/godot/pull/78988)).
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## On to the next release!

We already started work on Godot 4.3, which will come out at the start of next year. We are dedicated to keeping up the pace and sticking to this reliable release cycle, so you never have to wait long for the next batch of improvements and new features.
We already started work on Godot 4.3, which will come out early next year. We are dedicated to keeping up the pace and sticking to this reliable release cycle, so you never have to wait long for the next batch of improvements and new features.

Until then, [enjoy Godot 4.2](https://godotengine.org/download/)!

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