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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene #15811

Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene

Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene #15811

Workflow file for this run

name: 🔗 GHA
on: [push, pull_request]
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-runner
cancel-in-progress: true
jobs:
# First stage: Only static checks, fast and prevent expensive builds from running.
static-checks:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 📊 Static checks
uses: ./.github/workflows/static_checks.yml
# Second stage: Run all the builds and some of the tests.
android-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🤖 Android
needs: static-checks
uses: ./.github/workflows/android_builds.yml
ios-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🍏 iOS
needs: static-checks
uses: ./.github/workflows/ios_builds.yml
linux-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🐧 Linux
needs: static-checks
uses: ./.github/workflows/linux_builds.yml
macos-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🍎 macOS
needs: static-checks
uses: ./.github/workflows/macos_builds.yml
windows-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🏁 Windows
needs: static-checks
uses: ./.github/workflows/windows_builds.yml
web-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🌐 Web
needs: static-checks
uses: ./.github/workflows/web_builds.yml
# Third stage: Run auxiliary tests using build artifacts from previous jobs.
# Can be turned off for PRs that intentionally break compat with godot-cpp,
# until both the upstream PR and the matching godot-cpp changes are merged.
godot-cpp-test:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🪲 Godot CPP
# This can be changed to depend on another platform, if we decide to use it for
# godot-cpp instead. Make sure to move the .github/actions/godot-api-dump step
# appropriately.
needs: linux-build
uses: ./.github/workflows/godot_cpp_test.yml