Fix shader highlighting the interruption in color_region
caused by disabled_branch_regions
.
#29323
runner.yml
on: pull_request
📊 Static checks
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Code style, file formatting, and docs
35s
Matrix: 🐧 Linux / build-linux
🤖 Android
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Template (target=template_release)
4m 33s
🍏 iOS
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Template (target=template_release)
1m 58s
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP
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Build and test Godot CPP
7m 8s
Annotations
2 warnings
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
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🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
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Artifacts
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android-template
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120 MB |
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godot-api-dump
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406 KB |
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ios-template
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35.7 MB |
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linux-editor-mono
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71.2 MB |
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linux-template-minimal
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14.8 MB |
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linux-template-mono
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27 MB |
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macos-editor
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88.5 MB |
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macos-template
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38.7 MB |
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web-nothreads-template
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24.6 MB |
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web-template
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24.5 MB |
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windows-editor
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60.1 MB |
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windows-template
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28.8 MB |
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