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find another solution to hide/show the transform gizmo (using set_state) add transform mode, which pass event to the 3d editor so we can move, rotate, scale fix the selection_level_instance not applying transform from the node correct the rotation of the selection after duplicating or moving a block fix giant cube on start up remove few unnecessary lines of code re-introduce clear rotation in the setting/tool menu added icons and change the size_slider with zoom_widget make the paint and select tool work start adding tools in toolbar make the selection cursor but there is a bug with the Q and E shortcuts fix cursor not updating when button toggled when button are part of a group, they send the signal `toggled` rather than `pressed` we also made sure that the transform is updated correctly after the cursor update add cursors update cursors and move more actions to toolbar add clear and change fill shortcut Apply suggestions from code review Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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