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Display real FPS in the 3D editor instead of estimating based on CPU/…
…GPU time This reverts to the 3.x method for displaying FPS in the View Frame Time panel. This has two consequences: - The reported FPS will no longer go past V-Sync or framerate limiters. - Unfocusing the window will display a low framerate (10 FPS by default), since the FPS is actually being limited by the engine's low-processor mode. Constant redrawing is still forced while the panel is visible, so there's no risk of having low-processor mode interfere.
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