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Merge pull request #64640 from aaronfranke/skeleton-cleanup
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akien-mga authored Aug 23, 2022
2 parents 8317ff7 + 7be49cb commit 4810708
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Showing 6 changed files with 18 additions and 18 deletions.
6 changes: 3 additions & 3 deletions scene/resources/skeleton_modification_3d_ccdik.h
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/

#ifndef SKELETON_MODIFICATION_3D_CCDIK_H
#define SKELETON_MODIFICATION_3D_CCDIK_H

#include "core/templates/local_vector.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_3d.h"

#ifndef SKELETON_MODIFICATION_3D_CCDIK_H
#define SKELETON_MODIFICATION_3D_CCDIK_H

class SkeletonModification3DCCDIK : public SkeletonModification3D {
GDCLASS(SkeletonModification3DCCDIK, SkeletonModification3D);

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6 changes: 3 additions & 3 deletions scene/resources/skeleton_modification_3d_fabrik.h
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/

#ifndef SKELETON_MODIFICATION_3D_FABRIK_H
#define SKELETON_MODIFICATION_3D_FABRIK_H

#include "core/templates/local_vector.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_3d.h"

#ifndef SKELETON_MODIFICATION_3D_FABRIK_H
#define SKELETON_MODIFICATION_3D_FABRIK_H

class SkeletonModification3DFABRIK : public SkeletonModification3D {
GDCLASS(SkeletonModification3DFABRIK, SkeletonModification3D);

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6 changes: 3 additions & 3 deletions scene/resources/skeleton_modification_3d_jiggle.h
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/

#ifndef SKELETON_MODIFICATION_3D_JIGGLE_H
#define SKELETON_MODIFICATION_3D_JIGGLE_H

#include "core/templates/local_vector.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_3d.h"

#ifndef SKELETON_MODIFICATION_3D_JIGGLE_H
#define SKELETON_MODIFICATION_3D_JIGGLE_H

class SkeletonModification3DJiggle : public SkeletonModification3D {
GDCLASS(SkeletonModification3DJiggle, SkeletonModification3D);

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6 changes: 3 additions & 3 deletions scene/resources/skeleton_modification_3d_lookat.h
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/

#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_3d.h"

#ifndef SKELETON_MODIFICATION_3D_LOOKAT_H
#define SKELETON_MODIFICATION_3D_LOOKAT_H

#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_3d.h"

class SkeletonModification3DLookAt : public SkeletonModification3D {
GDCLASS(SkeletonModification3DLookAt, SkeletonModification3D);

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6 changes: 3 additions & 3 deletions scene/resources/skeleton_modification_3d_stackholder.h
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/

#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_3d.h"

#ifndef SKELETON_MODIFICATION_3D_STACKHOLDER_H
#define SKELETON_MODIFICATION_3D_STACKHOLDER_H

#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_3d.h"

class SkeletonModification3DStackHolder : public SkeletonModification3D {
GDCLASS(SkeletonModification3DStackHolder, SkeletonModification3D);

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6 changes: 3 additions & 3 deletions scene/resources/skeleton_modification_3d_twoboneik.h
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/

#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_3d.h"

#ifndef SKELETON_MODIFICATION_3D_TWOBONEIK_H
#define SKELETON_MODIFICATION_3D_TWOBONEIK_H

#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_3d.h"

class SkeletonModification3DTwoBoneIK : public SkeletonModification3D {
GDCLASS(SkeletonModification3DTwoBoneIK, SkeletonModification3D);

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