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Changed Subtract blend mode of Forward+ and Mobile renderers to match…
… behaviour of the Godot 3 and Compatibility renderers The OpenGL implementation has used GL_FUNC_REVERSE_SUBTRACT for a long time, but the new RenderingDevice abstraction used by the Vulkan renderers had been mistakenly set to BLEND_OP_SUBTRACT instead of BLEND_OP_REVERSE_SUBTRACT. Fixes #77448
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