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i18n: Sync translations with Weblate
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(cherry picked from commit c406c85)
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akien-mga committed Jul 26, 2021
1 parent 2ae4748 commit 52df294
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4 changes: 2 additions & 2 deletions editor/translations/af.po
Original file line number Diff line number Diff line change
Expand Up @@ -5251,8 +5251,8 @@ msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
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30 changes: 18 additions & 12 deletions editor/translations/ar.po
Original file line number Diff line number Diff line change
Expand Up @@ -52,12 +52,13 @@
# ILG - Game <moegypt277@gmail.com>, 2021.
# Hatim Jamal <hatimjamal8@gmail.com>, 2021.
# HASSAN GAMER - حسن جيمر <gamerhassan55@gmail.com>, 2021.
# abubakrAlsaab <madeinsudan19@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2021-07-09 14:32+0000\n"
"Last-Translator: HASSAN GAMER - حسن جيمر <gamerhassan55@gmail.com>\n"
"PO-Revision-Date: 2021-07-16 05:47+0000\n"
"Last-Translator: abubakrAlsaab <madeinsudan19@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
Expand All @@ -66,7 +67,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
"X-Generator: Weblate 4.8-dev\n"
"X-Generator: Weblate 4.7.2-dev\n"

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
Expand Down Expand Up @@ -3021,7 +3022,7 @@ msgstr "حول"

#: editor/editor_node.cpp
msgid "Support Godot Development"
msgstr ""
msgstr "إدعم تطوير محرك غو-دوت"

#: editor/editor_node.cpp
msgid "Play the project."
Expand Down Expand Up @@ -5215,9 +5216,10 @@ msgstr ""
"الضوء المعدة مسبقا."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
"لايوجد ميش لكي يتم تجهيزة. تاكد من انه يحتوي على منفذ UV2 و ان زر الضوء "
"'المعد' مفعل."
Expand Down Expand Up @@ -5342,7 +5344,7 @@ msgstr "تعديل حجم العقدة \"Node2D \"%s إلى (s, %s%)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
msgstr "تغيير حجم عنصر التحكم \"٪ s\" إلى (٪ d،٪ d)"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
Expand Down Expand Up @@ -7566,6 +7568,7 @@ msgstr "تدوير الرؤية مقفول"
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
"للتكبير بشكل أكبر ، قم بتغيير مستويات اقتصاص الكاميرا (عرض -> الإعدادات ...)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
Expand Down Expand Up @@ -9536,7 +9539,7 @@ msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
msgstr "إشارة إلى زي موحد موجود."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
Expand Down Expand Up @@ -9903,7 +9906,7 @@ msgstr "OpenGL ES 3.0"

#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
msgstr ""
msgstr "غير مدعوم من قبل برامج تشغيل GPU(اجهزة اارسوم) الخاصة بك."

#: editor/project_manager.cpp
msgid ""
Expand Down Expand Up @@ -10959,6 +10962,9 @@ msgid ""
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
"إذا تم تحديده ، فسيؤدي شجرة المشهد إلى توقف المشروع في كل مرة يتم فيها "
"تحديثه.\n"
"قم بالتبديل مرة أخرى إلى رصيف شجرة المشهد المحلي لتحسين الأداء."

#: editor/scene_tree_dock.cpp
msgid "Local"
Expand Down Expand Up @@ -11657,11 +11663,11 @@ msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
msgstr ""
msgstr "ابدأ الخبز (دمج تاثير الضوء في الصورة )"

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
msgstr ""
msgstr "تحضير هياكل البيانات"

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
Expand Down Expand Up @@ -12192,7 +12198,7 @@ msgstr "اختر جهازاً من القائمة"

#: platform/android/export/export.cpp
msgid "Unable to find the 'apksigner' tool."
msgstr ""
msgstr "تعذر العثور على أداة توقيع تطبيق اندرويد\"apksigner\"."

#: platform/android/export/export.cpp
msgid ""
Expand Down
4 changes: 2 additions & 2 deletions editor/translations/az.po
Original file line number Diff line number Diff line change
Expand Up @@ -5056,8 +5056,8 @@ msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
Expand Down
5 changes: 3 additions & 2 deletions editor/translations/bg.po
Original file line number Diff line number Diff line change
Expand Up @@ -5042,9 +5042,10 @@ msgstr ""
"Запазете сцената и опитайте отново."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
"Няма полигонни мрежи за изпичане. Уверете се, че те съдържат канал UV2 и че "
"флагът „Изпичане на светлината“ е включен."
Expand Down
4 changes: 2 additions & 2 deletions editor/translations/bn.po
Original file line number Diff line number Diff line change
Expand Up @@ -5526,8 +5526,8 @@ msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
Expand Down
4 changes: 2 additions & 2 deletions editor/translations/br.po
Original file line number Diff line number Diff line change
Expand Up @@ -5000,8 +5000,8 @@ msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
Expand Down
5 changes: 3 additions & 2 deletions editor/translations/ca.po
Original file line number Diff line number Diff line change
Expand Up @@ -5277,9 +5277,10 @@ msgstr ""
"camí des de les propietats de BakedLightmap."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
"Cap Malla per precalcular. Comproveu que disposin d'un canal d'UV2 i que "
"l'indicador 'Bake Light' és activat."
Expand Down
15 changes: 8 additions & 7 deletions editor/translations/cs.po
Original file line number Diff line number Diff line change
Expand Up @@ -30,16 +30,16 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2021-06-25 02:57+0000\n"
"Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n"
"PO-Revision-Date: 2021-07-26 14:18+0000\n"
"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
"Language: cs\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
"X-Generator: Weblate 4.7.1-dev\n"
"X-Generator: Weblate 4.7.2-dev\n"

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
Expand Down Expand Up @@ -5139,7 +5139,7 @@ msgstr "Poslední"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Všechny"
msgstr "všichni"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
Expand Down Expand Up @@ -5194,9 +5194,10 @@ msgstr ""
"Uložte scénu a zkuste to znovu."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
"Žádné sítě k zapečení. Ujistěte se, že obsahují kanál UV2 a že je nastaven "
"příznak \"Zapéct světlo\"."
Expand Down Expand Up @@ -10546,7 +10547,7 @@ msgstr "Hodnota, o kterou se počítadlo zvýší za každý uzel"

#: editor/rename_dialog.cpp
msgid "Padding"
msgstr "Odsazení"
msgstr "Zarovnávání"

#: editor/rename_dialog.cpp
msgid ""
Expand Down
4 changes: 2 additions & 2 deletions editor/translations/da.po
Original file line number Diff line number Diff line change
Expand Up @@ -5390,8 +5390,8 @@ msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
Expand Down
5 changes: 3 additions & 2 deletions editor/translations/de.po
Original file line number Diff line number Diff line change
Expand Up @@ -5289,9 +5289,10 @@ msgstr ""
"Ein Speichern der Szene sollte dieses Problem beheben."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
"Keine Meshes zum vorrendern vorhanden. Meshes, die vorgerendert werden "
"sollen, müssen einen UV2-Kanal beinhalten und die ‚Bake Light‘-Option "
Expand Down
4 changes: 2 additions & 2 deletions editor/translations/editor.pot
Original file line number Diff line number Diff line change
Expand Up @@ -4980,8 +4980,8 @@ msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
Expand Down
5 changes: 3 additions & 2 deletions editor/translations/el.po
Original file line number Diff line number Diff line change
Expand Up @@ -5239,9 +5239,10 @@ msgstr ""
"Αποθηκεύστε τη σκηνή σας και δοκιμάστε ξανα."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
"Δεν υπάρχουν πλέγματα για προετοιμασία. Σιγουρευτείτε ότι εμπεριέχουν κανάλι "
"UV2 και πως η σημαία 'Bake Light' είναι ενεργοποιημένη."
Expand Down
4 changes: 2 additions & 2 deletions editor/translations/eo.po
Original file line number Diff line number Diff line change
Expand Up @@ -5204,8 +5204,8 @@ msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
Expand Down
19 changes: 10 additions & 9 deletions editor/translations/es.po
Original file line number Diff line number Diff line change
Expand Up @@ -72,7 +72,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2021-07-05 21:41+0000\n"
"PO-Revision-Date: 2021-07-16 05:47+0000\n"
"Last-Translator: Erick Figueroa <querecuto@hotmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
Expand All @@ -81,7 +81,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.8-dev\n"
"X-Generator: Weblate 4.7.2-dev\n"

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
Expand Down Expand Up @@ -1205,7 +1205,7 @@ msgstr "Desarrollador Principal"
#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "Gestor del Proyecto "
msgstr "Administrador de Proyectos "

#: editor/editor_about.cpp
msgid "Developers"
Expand Down Expand Up @@ -3078,7 +3078,7 @@ msgstr "Apoyar el desarrollo de Godot"

#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Reproducir el proyecto."
msgstr "Ejecutar el proyecto."

#: editor/editor_node.cpp
msgid "Play"
Expand Down Expand Up @@ -5293,9 +5293,10 @@ msgstr ""
"Guarda tu escena e inténtalo de nuevo."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
"No hay mallas para hacer bake. Asegúrate que contengan un canal UV2 y que la "
"opción de 'Bake Light' está activada."
Expand Down Expand Up @@ -10154,8 +10155,8 @@ msgid ""
"The interface will update after restarting the editor or project manager."
msgstr ""
"Idioma cambiado.\n"
"La interfaz se actualizará después de reiniciar el editor o el gestor de "
"proyectos."
"La interfaz se actualizará después de reiniciar el editor o el administrador "
"de proyectos."

#: editor/project_manager.cpp
msgid ""
Expand Down Expand Up @@ -11737,7 +11738,7 @@ msgstr "Eliminar Rotación del Cursor"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Paste Selects"
msgstr "Pegar Selecciona"
msgstr "Pegar Seleccionados"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
Expand Down
5 changes: 3 additions & 2 deletions editor/translations/es_AR.po
Original file line number Diff line number Diff line change
Expand Up @@ -5237,9 +5237,10 @@ msgstr ""
"Guardá tu escena e inténtalo de nuevo."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
"No hay meshes para hacer bake. Asegúrate que contienen un canal UV2 y que el "
"flag 'Bake Light' esta activado."
Expand Down
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