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Mono: Don't defer call to dispose queue objects when finalizing domain
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It's going to be called anyway after `mono_domain_finalize`.
This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702).
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neikeq committed Jan 26, 2018
1 parent 76ec728 commit 562ec3f
Showing 1 changed file with 7 additions and 5 deletions.
12 changes: 7 additions & 5 deletions modules/mono/mono_gd/gd_mono.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -696,11 +696,13 @@ bool _GodotSharp::is_domain_loaded() {
return GDMono::get_singleton()->get_scripts_domain() != NULL;
}

#define ENQUEUE_FOR_DISPOSAL(m_queue, m_inst) \
m_queue.push_back(m_inst); \
if (queue_empty) { \
queue_empty = false; \
call_deferred("_dispose_callback"); \
#define ENQUEUE_FOR_DISPOSAL(m_queue, m_inst) \
m_queue.push_back(m_inst); \
if (queue_empty) { \
queue_empty = false; \
if (!is_finalizing_domain()) { /* call_deferred may not be safe here */ \
call_deferred("_dispose_callback"); \
} \
}

void _GodotSharp::queue_dispose(MonoObject *p_mono_object, Object *p_object) {
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