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Coding style fix in editor NodePath update
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Added r_ prefix for reference arguments that can be modified.
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pouleyKetchoupp committed Jun 30, 2021
1 parent 915344f commit 62ce81e
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Showing 2 changed files with 16 additions and 16 deletions.
28 changes: 14 additions & 14 deletions editor/scene_tree_dock.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1409,7 +1409,7 @@ void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pai
_fill_path_renames(base_path, new_base_path, p_node, p_renames);
}

bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &p_node_path, List<Pair<NodePath, NodePath>> *p_renames) {
bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &r_node_path, List<Pair<NodePath, NodePath>> *p_renames) {
NodePath root_path_new = p_root_path;
for (List<Pair<NodePath, NodePath>>::Element *F = p_renames->front(); F; F = F->next()) {
if (p_root_path == F->get().first) {
Expand All @@ -1423,43 +1423,43 @@ bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &p_n
NodePath rel_path_old = p_root_path.rel_path_to(F->get().first);

// If old path detected, then it needs to be replaced with the new one.
if (p_node_path == rel_path_old) {
if (r_node_path == rel_path_old) {
NodePath rel_path_new = F->get().second;

// If not empty, get new relative path.
if (!rel_path_new.is_empty()) {
rel_path_new = root_path_new.rel_path_to(rel_path_new);
}

p_node_path = rel_path_new;
r_node_path = rel_path_new;
return true;
}

// Update the node itself if it has a valid node path and has not been deleted.
if (p_root_path == F->get().first && p_node_path != NodePath() && F->get().second != NodePath()) {
NodePath abs_path = NodePath(String(root_path_new).plus_file(p_node_path)).simplified();
if (p_root_path == F->get().first && r_node_path != NodePath() && F->get().second != NodePath()) {
NodePath abs_path = NodePath(String(root_path_new).plus_file(r_node_path)).simplified();
NodePath rel_path_new = F->get().second.rel_path_to(abs_path);

p_node_path = rel_path_new;
r_node_path = rel_path_new;
return true;
}
}

return false;
}

bool SceneTreeDock::_check_node_path_recursive(const NodePath &p_root_path, Variant &p_variant, List<Pair<NodePath, NodePath>> *p_renames) {
switch (p_variant.get_type()) {
bool SceneTreeDock::_check_node_path_recursive(const NodePath &p_root_path, Variant &r_variant, List<Pair<NodePath, NodePath>> *p_renames) {
switch (r_variant.get_type()) {
case Variant::NODE_PATH: {
NodePath node_path = p_variant;
NodePath node_path = r_variant;
if (_update_node_path(p_root_path, node_path, p_renames)) {
p_variant = node_path;
r_variant = node_path;
return true;
}
} break;

case Variant::ARRAY: {
Array a = p_variant;
Array a = r_variant;
bool updated = false;
for (int i = 0; i < a.size(); i++) {
Variant value = a[i];
Expand All @@ -1472,13 +1472,13 @@ bool SceneTreeDock::_check_node_path_recursive(const NodePath &p_root_path, Vari
}
}
if (updated) {
p_variant = a;
r_variant = a;
return true;
}
} break;

case Variant::DICTIONARY: {
Dictionary d = p_variant;
Dictionary d = r_variant;
bool updated = false;
for (int i = 0; i < d.size(); i++) {
Variant value = d.get_value_at_index(i);
Expand All @@ -1491,7 +1491,7 @@ bool SceneTreeDock::_check_node_path_recursive(const NodePath &p_root_path, Vari
}
}
if (updated) {
p_variant = d;
r_variant = d;
return true;
}
} break;
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4 changes: 2 additions & 2 deletions editor/scene_tree_dock.h
Original file line number Diff line number Diff line change
Expand Up @@ -247,8 +247,8 @@ class SceneTreeDock : public VBoxContainer {
static SceneTreeDock *singleton;
static void _update_configuration_warning();

static bool _update_node_path(const NodePath &p_root_path, NodePath &p_node_path, List<Pair<NodePath, NodePath>> *p_renames);
static bool _check_node_path_recursive(const NodePath &p_root_path, Variant &p_variant, List<Pair<NodePath, NodePath>> *p_renames);
static bool _update_node_path(const NodePath &p_root_path, NodePath &r_node_path, List<Pair<NodePath, NodePath>> *p_renames);
static bool _check_node_path_recursive(const NodePath &p_root_path, Variant &r_variant, List<Pair<NodePath, NodePath>> *p_renames);

protected:
void _notification(int p_what);
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